langeweile wrote:cool

i asume the dwarf is a rather soldier type, while the dex one is rather a ranger (including ranged combat) type ?
but for interest - where is steve's post with the dmg clarification ?
must rather have missed it

Actually the way it worked out the halfling is the ranged weapons expert. He is also a stereotypical "rogue" type. Stealh, sleight of hand, disable device, etc.
The human warrior has Str and Dex of +2 each, and has defense-oriented feats. (Don't remember exactly what I gave the human, and I'm at work righ tnow ... when I get home I'll post the stats, skills, feats, and equipment of each, if you'd like)
The dwarf warrior is just pure unadulterated TANK ... Str +4, Dex +1, with weapon focus and specialization in the battleaxe.
The elf adept has powers I thought would be fun for a new player and helpful in the adventure. I gave the elf purifying light because there are some undead in the adventure and I figure that would be the elf's moment to ... er ... shine, if you'll excuse the pun.
(This leads to yet another reason why I like True20 for its open-ended character design -- there is no real distinction between divine magic and arcane magic. You can make a Gandalf or Elrond type "spellcaster" without having to multiclass. Even the adepts are not forced into strict roles of wizard = firepower, cleric = medic.)
Burning Plague is a good intro adventure, because it has a little of everything. There are combats to fight, traps to avoid or disarm, undead to battle, and evil spellcasters to overcome. Each basic character type gets to take a role in completing the adventure. It can be fun for newbies and old grognards alike.
