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Tim Gray wrote:The revised text seems to imply more strongly that you can take multiple wounds (and dazed). Is that correct?


Steve Kenson wrote:Tim Gray wrote:The revised text seems to imply more strongly that you can take multiple wounds (and dazed). Is that correct?
Yes, it is.

poltah wrote:What?
The way I read it, if you are wounded and gets any additional damage, you become the next step on the damage chart.
Is that wrong?
Isn't it only bruised and hurt where you just get more and more hurt, and more and more bruised?

Steve Kenson wrote:Tim Gray wrote:The revised text seems to imply more strongly that you can take multiple wounds (and dazed). Is that correct?
Yes, it is.

skywalker wrote:If you take a second Wounded do you mark down a Wounded or Disabled? The text says Disabled but this suggest the former. If the former does the -2 penalty cumulate?

wulf wrote:skywalker wrote:If you take a second Wounded do you mark down a Wounded or Disabled? The text says Disabled but this suggest the former. If the former does the -2 penalty cumulate?
Page 76 Lethal Damage para 2 says Wounded only imposes a -1 (another change from Blue Rose). That, however, makes me wonder why there are different totals for Wounded & Hurt at all (or Dazed & Bruised), if all of them only impose a -1 to Toughnes rolls.

Tim Gray wrote:If there are multiple Wounds the only way you'd get Disabled would be by actually failing your save to that degree. Presumably even accumulated non-lethal damage would pile up as Wounds.


Steve Kenson wrote:Tim Gray wrote:The revised text seems to imply more strongly that you can take multiple wounds (and dazed). Is that correct?
Yes, it is.

Bhikku wrote:Wow, this is a pretty radical change. Some further clarification would be much appreciated, definitely. (This is going to call for some changes on my homemade character sheet, and probably the GM cheatsheet i've been sharing, too.)
I really hope this is fully cleared up by the time the print edition comes out, because i've been treating Wound as just a single box.
I also want to make sure: woudl that mean there's multiple Dazed as well? And if Wound effects Toughness rolls, will Dazed affect 'em for nonlethal like Bruised does?



If a target suffers a result that is already checked off, check off the next highest result, so if a target is already wounded and suffers another wounded result, check off the disabled box. If that’s already checked off, check off the dying box.

Warbringer wrote:T20 page 76If a target suffers a result that is already checked off, check off the next highest result, so if a target is already wounded and suffers another wounded result, check off the disabled box. If that’s already checked off, check off the dying box.
Seems pretty clear

Warbringer wrote:T20 page 76If a target suffers a result that is already checked off, check off the next highest result, so if a target is already wounded and suffers another wounded result, check off the disabled box. If that’s already checked off, check off the dying box.
Seems pretty clear


Seeker of Truth wrote:Until an official ruling by someone like Steve is made, I'm gonna assume it stacks.

Seeker of Truth wrote:I do not have the recently updated pdf, but I have played in Blue Rose and have the older pdf. According to both of those, if my memory serves me right, you can get multiple Bruised and Hurt conditions for failing lethal and non lethal Toughness saves by 0-4. The other damage conditions were on time only things though.
But now, if I understand right, you can also take as many Wounded for lethal and Dazed for non-lethal hits as you want? If the penalties for Wounded stack, this shouldn't be TOO big a deal, but if they do not, all it does is make failing by 5-9 essentially a free hit, except for losing a round. So after being wounded, if I'm hit again resulting in a similar wound, I only am unable to act for a few seconds. This doesn't make much sense to me. But since it appears that the Toughness penalty from wounded is smaller, the stacking penalties does make a lot of sense, making wounded simply a really bad version of Hurt.
Until an official ruling by someone like Steve is made, I'm gonna assume it stacks.



FickleGM wrote:Actually, from what Steve has put forth on this thread, the following is how I see the True20 wound track:
<snip>

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