frojas wrote:So we need to work out how casting a weave works. When does fatigue become an issue? Do you get a certain number of weaves to cast before it sets in? Do certain weaves cause fatigue while others don't? Maybe you do not get fatigued if casting in your talents? Fatigue needs to be an issue because its what balances adepts vs warriors and experts.
How are your Channeler Level and your Channeler Stat(should this be Int, Cha, or Wis) used for casting?
Channeling is the big issue for the conversions for the most part. Dreaming and other Talents are best handled as general feats like in the WoT d20 RPG.
Nomad4life wrote:I’m already using something similar for Dark Side points in my True 20 Star Wars conversion.
dm4hire wrote:Speaking of levels, I’ve been thinking about it and am starting to lean more toward setting it up to work more like M&M with it being set at a specific level and not really advancing it beyond that point.
dm4hire wrote:Well at the core M&M is really just True20.
dm4hire wrote:M&M was the forerunner for True20. More or less the testing ground.
Without M&M being created and proving that it could be simplified I doubt that GR would have even looked toward doing the True20 concept.
Perhaps making the Power Level I mentioned in the previous post an actual stat like Ron states.
A 25 point allotment over seven stats guarentees that the PC's can't be designed to powerful.
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