Moderator: Super Moderators


gundark wrote:1) dealing with natural armour. True 20 does not address natural armour. The obvious answer is to use Natural armour in the damage save. However natural armour and armour stack in regular d20. This makes for some crazy high damage saves.
gundark wrote:2). Monks maybe in a bit of a pickle. Being a combat class they have really low damage saving throws (no armour). I am considering allowing the wisdom modifier to be allowed in the damage save. Comments?
gundark wrote:3) Undead. No CON scores makes figuring out damage save a problem.
gundark wrote:4) Regeneration. Not too sure how to bring it over.
gundark wrote:5) one of my players has power attack. How would power attack look in True 20? (if the feat is there under a different name I have missed it).

gundark wrote:2). Monks maybe in a bit of a pickle. Being a combat class they have really low damage saving throws (no armour). I am considering allowing the wisdom modifier to be allowed in the damage save. Comments?
gundark wrote:3) Undead. No CON scores makes figuring out damage save a problem.




Bhikku wrote:2) Timemrick's analysis of the monk fits my observations, and I've learned to trust his eye for mechanics. It's almost eerie.

gundark wrote:Monks...I was talking about monks in d20 not true 20![]()
gundark wrote:I have run in to a problem with CR in d20 using the true 20 damage system in d20 means that some creatures just aren't lving up their CR. I'm not sure how to work this.

memoriam wrote:i'm converting Iron kingdoms over to True20. one problem i'm having at the moment is this,
how do you work out critical damage for D20 weapons?



poltah wrote:How would you guys advice handling more attacks pr. round?
You don't get more attacks in True20, but if I want to use the damage save system in D&D, should I make it 1 attack pr. round too? (Except for 2weap. fighting?)

poltah wrote:Hmm okay.
What if you don't play with Conviction, what does taht do for the games?

poltah wrote:Well, I ment when you are implenting the Damage save system into D&D. That is what this topic is about

poltah wrote:What if you don't play with Conviction, what does taht do for the games?

poltah wrote:It says you use their con (okay) and their size. But what are the size modifier?

gundark wrote:I have been following the conversion document in the back of the True 20 rules. I want to convert true 20 damage and recovery over to regular D&D. I have run into some problems.
1) dealing with natural armour. True 20 does not address natural armour. The obvious answer is to use Natural armour in the damage save. However natural armour and armour stack in regular d20. This makes for some crazy high damage saves.
any help would be appreciated.

Users browsing this forum: No registered users and 1 guest