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Nisarg wrote:Having changed the conviction rules, so that conviction does not refresh automatically, taking a head works as follows:
If the immortal you beat is of lower level than you, you gain a number of points of conviction equal to their level.
If they are of equal or higher level than you, then you gain a level.
Nisarg wrote:The Shadow wrote:What level did you start the party at?
It varies based on a random element modified by the age the immortals start as.
Nisarg wrote:Thats the problem that you get when you have vastly differing levels of arms technology (From stone-age to steel-age). So basically I've had to put in all kinds of limits to more ancient weapons, that typically makes your standard ancient pc say "screw this, I'm going for Roman steel! They know what they're doing".
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