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Michael Tree wrote:* Power ranks are determined by 3 + Adept + (Warrior + Expert)/2.
* Characters gain +1 to any attribute every 3 levels, but cannot choose the same attribute twice in a row.
I'm tempted to create a "Damage" characteristic that slowly increases. This would increase the damage of their attacks, and also improve their Toughness saves. I like characters becoming tougher as they gain levels, but not to the same degree as in Blue Rose. So as to not unbalance the roles, I'd probably give everyone +1 every 4 total levels.









The Shadow wrote:Intriguing. So an Adept is half as good as a Warrior at combat, and Warriors and Experts are half as good as an Adept at magic. I like the symmetry, and it has a definite appeal for some sorts of campaign.
* Characters gain +1 to any attribute every 3 levels, but cannot choose the same attribute twice in a row.
Not sure of the point of this one.
I recommend trying the game vanilla before implementing this. I really think it goes against the whole concept of the Toughness save - that people generally require about the same amount of killing, it's just that some people are much more able to avoid being killed.This is actually one of my favorite aspects of the game.





Michael Tree wrote:This house rule would work best in campaigns where multi-role adepts, and powers in general, are more common. Powers and Adept feats remain exclusive to the adept role, but continue to progress if the character takes levels in warrior or expert, albeit at a slower rate.
I would love to run a True20 game set in the Deryni universe, and this house rule suits that setting well: Characters that focus entirely on developing their powers (like Camber) become masters of them, but others who are also warriors or experts (like Morgan and Duncan) nevertheless improve their powers.
I'd be tempted to just make power ranks based on total level, but that has more severe balance implications, and makes the adept role less attractive.

The Shadow wrote:I concur. It would work well, I think, for Star Wars, which SuentisPo and are trying to convert a game of over to True20. (In slow motion. Not much in the way of gaming lately, I'm afraid.)
Ooooooh. The Deryni universe would go VERY well into True20!! How would you handle the ability modifiers for powers?
It's not quite that extreme. Powers and Adept feats would still be exclusive to the Adept role, and if a character wanted more than a handful of powers he'd have to take lots of levels in it.Yes, that's the rub with making power rank equal to level + 3. There isn't much point in having the Adept role unless you change it; and that opens up a whole can of worms.





The Shadow wrote:Is there any particular reason why Conviction goes up with level?



Bhikku wrote:Exploding Dice
A natural 20 is open-ended, meaning you roll an additional d20 and add it to the result. (Modifiers only apply once per check, not once per die, naturally.) Some circumstances, like weapon threat ranges, allow you to roll an extra die even when you don't have a natural 20 (pretty much like rolling crits normally, see). And this applies to all rolls, not just attacks.



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