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Steve Kenson wrote:Strength does come into play when it comes to trying to block an attack, pitting your Strength against an attacker (which is why the Str bonus to parry option is in there).






Denaes wrote:What this means is that Str should not come into an attack roll by the 2h logic, but weapons should have a minimum Str to weild properly without getting penalties.


Nisarg wrote:hey grazzt, welcome to the forum!
And since you're here, what do you think of the idea of making True 20 stuff for the City State of the Invincible Overlord setting?
Nisarg


why has this come up?Grazzt wrote::) Thanks...True 20 for City State/Judges Guild?Nisarg wrote:And since you're here, what do you think of the idea of making True 20 stuff for the City State of the Invincible Overlord setting?Might be interesting.

Nisarg wrote:When you say "whichever is less" do you mean "the lesser of the two attributes"? Because I don't see how that would help the Barbarian at all.
It would just end up screwing both types when using two handed weapons.

Denaes wrote:Steve Kenson wrote:Strength does come into play when it comes to trying to block an attack, pitting your Strength against an attacker (which is why the Str bonus to parry option is in there).
You beat yourself out on this one and it makes absolutely no sense.
If Str isn't used in the least to attack (which it shouldn't IMO) then how could Str defend? If someone is using their Str to prevent a blow from landing, it stands to reason that a stronger opponent would have more of a chance of forcing their way in.

skywalker wrote:Denaes wrote:Steve Kenson wrote:Strength does come into play when it comes to trying to block an attack, pitting your Strength against an attacker (which is why the Str bonus to parry option is in there).
You beat yourself out on this one and it makes absolutely no sense.
If Str isn't used in the least to attack (which it shouldn't IMO) then how could Str defend? If someone is using their Str to prevent a blow from landing, it stands to reason that a stronger opponent would have more of a chance of forcing their way in.
I disagree. Attacking and Parrying are two very diffierent option. Parrying is intentionally putting yourself in the way of an attack. As such, it requires Str to absorbing and redirect the blow not Dex.












cynic_devine wrote:You know the more I see the debate the more I think giving the player the choice between Dex & Str seems to be a fair & viable houserule for me. I am not saying everyone should do it, but I think it will work for me.
Can anyone think of a downside of using either Str or Dex at the players option?


Hellequin wrote:So, here is another question: parry helps you in your toughness check? This would make sense, you know. But, how it works? As I said in the other thread I just have the Blue Rose book and Im trying to figure out what are the changes between the True20 and the Blue Rose system.
Another think that bugs me: its possible to use Str to the toughness check and let Con to increase your number of "vitality levels"? (as its done with the new WoD) I dont know if this is a good idea. It seems to me that the stronger your the best you can overcome direct damage. Another point is that Dex its to important being responsible for attack rolls, defense, initiative, reflex save and a lot of skills. Its TOO important. Don´t you think?



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