Let's try to collect any errors that you may find in the True20 pdf in this thread. It's such a great system that it deserves to be squeaky-clean.
Edit: I'll edit in all of the collected errors that appear later in the thread to make referencing them easy.
p. 4 - Opposed Check Examples box. The first item in the list reads "Steath up on someone." I believe that this should read "Sneak up on someone." I'm guessing this was the vicitm of a global search and replace from the BR text.
p. 11 - The adept role paragraph on abilities is based on the BR system, where different powers required different key abilities, rather than the True20 rule that each adept chooses a single key ability for all their powers.
p. 14: Re-roll
"You must spend the hero point to improve a roll before the Narrator announces the result of your roll."
"You must spend the conviction point to improve a roll before the Narrator announces the result of your roll."
p. 25, The Armour Training (General) Feat p25 refers to light and heavy armour.
The armour table p55 refers to light, medium and heavy armour.
p. 28. Feats List box. In the Supernatural Feats section, the Elemental Strike feat is listed, but does not appear in the description of the feats. As noted below, it's now a power, so it should be removed from the list of feats.
p. 28 Supernatural Feats [added 6/30]
This is pretty nitpicky, but all the feats ending in the word Power are singular in the table, but plural in their description, e.g. Widen Power on the table is labelled Widen Powers in the description.
p. 29, Defensive Roll:
"You receive a bonus to your Toughness saving throws" What's the bonus?
p. 30, Improved Dodge:
Improved Dodge grants a bonus when taking a dodge action in combat, but dodge isn't listed as an action in the fighting section of Chapter 6.
p. 31 Improved Pin [added 6/30]
This feat does not appear in the Feats table.
p. 36, it says that Adepts always use dex rather than strength for touch attack rolls, which is misleading for this version of True20, because everyone uses dex for attack rolls.
p. 37. Fatigue:
A successful save results in no ill effect on the adept. A failed save means the adept suffers a level of fatigue (see Fatigue, page 37).
This circular page reference should point to the section on Fatigue in Chapter 6, page 75.
p. 50 Wealth - Aid Another [added 6/30]
The sentence "If the item's cost is above your current Wealthy..." should probably read "If the item's cost is above your current Wealth score..."
p. 63 Carrying Loads table [added 6/30]
If this table is derived from d20 Modern, the Speed penalty for a Heavy load should be 1/2, not 2/3.
p. 68, Actions in Combat table:
The Actions in Combat table lists several actions to which there is no description:
p. 69 also refers to using the Distract feat to daze opponents in combat, but there is no such feat.
The Inspire feat's save DC is 10 + half your level + your Charisma. It doesn't specify whether this is total level or your expert level. The benefit of the "courage" effect also doesn't specify whether it's total level or expert level.
The Two-weapon Defense feat's bonus increases to +2 when fighting defensively or taking a full defense action, which don't exist in True20. There's no equivalent to fighting defensively (aside from the Defensive Attack feat), and full defense has been replaced by the total defense action.
The Improved Dodge feat refers to dodge actions, which aren't mentioned anywhere else. It refers to page 7, but only dodge bonuses are described there. Presumably this "dodge action" is an old name for Total Defense.
p. 70, Grapple:
The description of Pin mentions the Improved Grapple feat. There is no such feat listed.
p. 71, Rush: it's stated that if the Rushee fails, they fly back 5ft per number they fail by. Is this correct?
p. 72 Combat Modifiers [added 7/1]
Moving all out in the table has asterisks for Melee and Ranged modifiers, but is never explained.
p. 75 Dying [added 7/1]
The definition of Dying on page 75 doesn't match the definition under Condition Summary on page 76. Specifically, the required recovery check is once per round on page 75 and once per hour on page 76.
p. 76: the paragraph about the exhausted condition states that characters suffer a -6 penalty, while page 75 states that exhausted characters suffer a -3 penalty.
p. 76 Condition Summary [added 7/1]
Wounded is missing from the list of conditions.
p. 79: The end of the second paragraph refers to "romantic fantasy."
p. 86: Combat: Attack +1 (+2 with axe), Damage +3 (unarmed), +X (axe), Defense +1, Initiative +0
p. 88, the Create Spawn ability:
"A vampire may have enslaved spawn totalling no more than twice its own level" but as far as I can see there's no level given for vampires (they are a monster, not a template).
Last edited by carpedavid
on Fri Jul 01, 2005 6:32 am, edited 4 times in total.