Yeah, I play Savage Worlds... a bit.
Basically I saw similarities in M&M (great minds and all that), and even more similarities with True20.
Still, I think there are design elements of True20 that serve the setting, genre, and marketing of Blue Rose that serve to separate it from Savage Worlds in a few key places for me
Overall, like M&M, I think True20 is another big
step at fixing issues I personally have with d20, but... it's still not quite there yet.
That said, I think True20 is a nice place where SW and D20 players can sit down and have a great game together.
And I think you pretty much hit the nail on the head. True20 is similar to SW because it follows the same approach, clearing out the unnecessary rules baggage. Neither system is really "rule-lite," just "rules-uncomplicated."