Yes, all those. But, I would add anything that you are doing to anyone - while in combat.faenril wrote:By the rules, any character can only do one attack by round , except special case like two-weapon fighting, rapide strike etc.
By attacks: does this means only damaging attack: EB shot, sword strike, pistol shot etc. or does this includes others uses of powers like telekinesis (to hover someone), mimic, transfert, drain, snare, dazzle, mind control etc. ?
horned god wrote:My understanding is you get one full round of action which is two half actions. Only one half action can be an 'attack'. The other half action is for movement or a power which is not an attack or for when you simply use a Full action. So any power, including Fatigue, Stun, Mental Blast, etc. that has a 'normal' range or more and uses the term 'ranged attack' in its description qualifies as an attack and thus if you used rapid shot you'd get two such attacks with the power in question. Whereas using 'healing' is not an attack and you are free to use with the other half action you have if you chose not to move but did in fact attack. Unless it says 'full action' under healing in which case that is a bad example and that is all you could do if using that one power. Yet, you can't necessarily use a power twice in a round even if it says 'half action'. So you can use Healing once as a power in a round, as a half action I think and the other half action you can move or attack, you could not using healing again until next round.
No page number on this. But it has been kicked around on the site. Any power can only be activated once a round. Mr. Kensen said . BUT, it is not official.I see nothing that says Healing as a half action couldn't be used twice - got a page cite to the contrary? Otherwise it is a non-attack half action to perform, and seems like you can do it in each half action, just like you use your movement power in each half action to get 2 moves in an action.
horned god wrote:Mmm looking at the book. I guess you could. Ok I am going to alter Healing and make it a 'Full' action instead of half, thus avoiding that issue as I betcha that was the power which originally came up and out of many powers in the book that is one which should not be allowed to be used so frequently. I also think i'll raise the cost of Healing to like 6pp per rank and Regen to like 4pp per rank. This way you can't have as much.
I don't have enough experience with this game to really know just how effective healing and regenerate are but it seems they can be a headache to deal with, if they are of really high ranks. If altering a power so that it was 'Full' instead of 'half' sorta helped downplay this fine by me.
Strand0 wrote:No page number on this. But it has been kicked around on the site. Any power can only be activated once a round. Mr. Kensen said . BUT, it is not official.I see nothing that says Healing as a half action couldn't be used twice - got a page cite to the contrary? Otherwise it is a non-attack half action to perform, and seems like you can do it in each half action, just like you use your movement power in each half action to get 2 moves in an action.
It came up in discussion of Noncorporial: Turn it off free action, blast someone, and turn it back on. So, the idea of one use of a power comes up.
Solution: (If you what one) toheal more than one person at a time? Spend a hero point and make it area effect.
If a team needs more than one healing in a round, they are going to lose anyway.
The BLur wrote:you would have to stack on multifire and autofire, with rapid strike to get the most..
how i usually do things is that you get your one attack, or other power which takes concentration. and as long as it is half or less you can still take your move. but not anything else. looking at it almost like any attack or healing or something like that would be 11/20ths of your round, and a move would be 9/20, so you can to two of those but not two of the 11/20...
hope that makes sense to more than just me
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