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horned god wrote:Hey what do you think of the Quirk-Psychopathic Killer or Quirk-Vengeful for villains? Basically they make a DC 20 Will save to avoid doing whatever their quirk says they would.


Strict31 wrote:I don't know. I found that, when I was making villains, most of the insane or driven ones had some sort of ten point Quirk. When I reviewed them all and compared them with good guy NPCs (who largely did not have quirks), I began to wonder if most of the stuff I was thinking of as quirks simply could have been "special-effected"...a ten point difference ain't much, but it just felt wrong.

Anthony wrote:Strict31 wrote:I don't know. I found that, when I was making villains, most of the insane or driven ones had some sort of ten point Quirk. When I reviewed them all and compared them with good guy NPCs (who largely did not have quirks), I began to wonder if most of the stuff I was thinking of as quirks simply could have been "special-effected"...a ten point difference ain't much, but it just felt wrong.
I solve this problem by being careless with point accounting on my villians. So the concept I'm building only needs 120 points in abilities, but needs PL 10 abilities? Guess I'll only spend 120 points. So the concept I'm building isn't supposed to be any more powerful than the PCs, but needs 200 points? 200 points it is.

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