I was reading one of the other forums about Defense or something like that and I noticed that someone had said that since armor modifies your Damage save and not your chance to get hit, all attacks are considered "touch attacks". To be more specific, the concept of touch attacks doesn't really apply to M&M. That being said...
In other d20 games with hit points and armor class (like D&D, CoC, etc), armor increases your armor class (the DC needed to get hit by the attacker's attack roll). Armor does not modify the amount of damage being taken, only your chances of taking a damaging attack. A high STR score provides a bonus to hit in melee because the stronger you are, the easier it'll be to bypass your opponent's defenses (such as armor) and inflict damage. That being said...
Defense is purely your ability to avoid getting hit in combat. Armor in M&M doesn't apply to Defense, only to Damage saves. This being the case, why does your STR bonus still modify your chance to hit in melee? For that, you have the damage bonus, which is taken into account for the damage save. That being said...
It makes sense that DEX modifies your chance to hit in ranged combat, because the more coordinated you are, the better chance you'll have of hitting a target. Shouldn't that coordination be taken into account on landing hits in melee as well? In other words, shouldn't DEX modify your base attack bonus in melee as well as ranged combat? For those who agree, here's an option: The cost for buying STR stays the same (since STR covers damage bonus for muscle-powered weapons, a few skills, weight capacity, and feats of strength), while the cost for buying DEX increases by 1pp per point (since it now handles both melee and ranged attacks).
Comments? Concerns? What do you think?






