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Artimus wrote:Is it just me or should not all weaknesses be worth a flat out 10pp?
This can be compared to the discussion on Mystique, Nightcrawler, and Beast with Weakness: Distrubing. (Let's assume for this that they WOULD have that weakness) Are you telling me that Mystique's blue-ness is really as bad as Cthulhu?
Secondly, is being blind, deaf, and paralyzed *really* as bad as being Vulerable to 3 elements?
On another note, why couldn't you allow the players to choose how many points that they get (Up to 10) and from that determine how often that you're going to use the weakness against them?
Any ideas on this sort of stuff, a specially the latter?






Of course not. It is a power for Cthulhu, not a disadvantage.Artimus wrote:Are you telling me that Mystique's blue-ness is really as bad as Cthulhu?


Artimus wrote:Here's another one. Take Scott Summers (Cyclops)
I'd say that it would be a weakness that he is a walking laser if he doesn't have his eyes shut/sunglasses/visor on. It's not warrenting of a full 10 points, as it doesn't happen as often as Superman getting attacked by Kryptonite.



CASE wrote:Doesn't anyone else own a plush Cthulhu? He is just so darn cute.


CASE wrote:Strand0 wrote:Of course not. It is a power for Cthulhu, not a disadvantage.Artimus wrote:Are you telling me that Mystique's blue-ness is really as bad as Cthulhu?
Doesn't anyone else own a plush Cthulhu? He is just so darn cute.

Tesuji wrote:Here is how i see it.
in HERO, you try and figuere out how many extra dice of Eb you get for being interesting and having a personality.



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