Well ... here's the incomplete write-up gang ... I calced the numbers to be around PL 48 ... This is the definitive Batman to me (and yup, it contains the vehicles
PL; Init; Defense 9; Spd; Atk 9 melee, ranged; SV Dmg, Fort, Ref, Will; Str 20, Dex 19, Con 19, Int 16, Wis 18, Cha 18.
Acrobatics +6, Balance +6, Bluff +7, Climb +5, Computers +5, Concentration +5, Craft (Gadget) +5, Craft (Vehicle) +5, Craft (Weapon) +5, Demolitions +3, Diplomacy +7, Disable Device +6, Disguise +7, Drive +6, Escape Artist +7, Forgery +6, Gather Information +6, Hide +8, Innuendo +6, Intimidate +9, Jump +5, Knowledge (Gotham City) +8, Knowledge (Gotham Rogues) +8, Knowledge (Known Meta-Humans & Their Weaknesses) +7, Languages (French, German, Latin, Japanese), Listen +8, Medicine +8, Move Silently +8, Open Locks +7, Pilot +6, Read Lips +6, Repair +5, Ride +5, Science (Biology) +6, Science (Chemistry) +6, Science (Physics) +5, Search +8, Sense Motive +8, Sleight of Hand +7, Spot +8, Survival +7, Swim +5, Taunt +7
Accurate Attack, Ambidexterity, Assessment, Attack Focus (Unarmed, Grappling, Batarang), Attractive, Blind-Fight, Chokehold, Contact (Batsquad), Contact (GCPD), Contact (JLA), Dodge, Evasion, Expertise, Far Shot, Great Fortitude, Headquarters (Batcave), Heroic Surge, Hero’s Luck (x5), Improved Critical, Improved Disarm, Improved Initiative, Improved Trip, Indomitable Will, Infamy, Instant Stand, Iron Will, Leadership, Lightning Reflexes, Multishot, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Healing, Rapid Shot, Rapid Strike, Ricochet Attack, Sidekick (Alfred), Startle, Stunning Attack, Takedown Attack, Toughness
Amazing Save (Dmg) +6 [Extras: Additional Saves (Fort, Ref & Will); Source: Training, 4pp], Combat Sense +6 [Source: Training, 1pp], Mental Protection +3 [Source: Training, 2pp]
Batarang +6 [Extras: Autofire, Explosive; Source: Super-Science, 4pp], Costume +8 [Extras: Blending; Stunts: Darkvision, Radio Broadcast, Radio Hearing; Source: Super-Science, 2pp], De-Cel Swingline +6 [Features: Swinging; Flaw: Device; Source: Super-Science, 1pp], Gadgets (Utility Belt) +12 [Source: Super-Science, 1pp]
Batmobile [Size: Medium; Move 8; Hardness 15; Armor Bonus 10; Cost 53pp; Features: Invisibility (Radar) +8; Stunts: Radio Broadcast, Radio Hearing], Batplane [Size: Large; Move 12; Hardness 12; Armor Bonus 10; Cost 54pp; Features: Invisibility (Radar) +8; Stunts: Radio Broadcast, Radio Hearing], Batboat [Size: Medium; Move 7; Hardness 10; Armor Bonus 10; Cost 47pp; Features: Invisibility (Radar) +8; Stunts: Radio Broadcast, Radio Hearing], Batcycle [Size: Medium; Move 7; Hardness 8, Armor Bonus 5; Cost 24pp; Stunts: Radio Broadcast, Radio Hearing]