-Chrono
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Gamer X wrote:
But you do see people teleport out of bonds and handcuffs all the time. I agree that straight jackets would be more complicated.

J.T wrote:Hi Chrono,
Perhaps you could have a limited power that is touch only usable on others (inanimate objects) this would allow you to teleport the handcuff off your character and even straight jackets. Only a thought!!!![]()
regards,
J.T.




rstehwien wrote:Personally I'd just let teleporters teleport out of things. After all, you don't make people with incoporeal or superstrength pay extra to get out of grapples or snares. Teleport is just another power that avoids those things.

slaughterj wrote:rstehwien wrote:Personally I'd just let teleporters teleport out of things. After all, you don't make people with incoporeal or superstrength pay extra to get out of grapples or snares. Teleport is just another power that avoids those things.
Yep, if a Snare is supposed to keep in Teleporters/Incorporeal types (e.g., Force Bubble), then it should buy an appropriate Extra.

Carnifex wrote:slaughterj wrote:rstehwien wrote:Personally I'd just let teleporters teleport out of things. After all, you don't make people with incoporeal or superstrength pay extra to get out of grapples or snares. Teleport is just another power that avoids those things.
Yep, if a Snare is supposed to keep in Teleporters/Incorporeal types (e.g., Force Bubble), then it should buy an appropriate Extra.
(I thought it was a power stunt to effect incorporea?)
I could see an extra/PS for snare to effect incorporeal type. for teleport, I dunno. The GM has to rule if by default you can teleport away from a snare. If yes, then an extra/PS for snare should be allowed to hold them. If no, then an extra/PS for teleport to escape should be allowed.

slaughterj wrote: I'd say generally speaking that allowing attacks to pass through without harming the snare would be advantageous to the attacker, and might merit an extra, but then the example of Handcuffs comes up - should Handcuffs require such an extra? Perhaps Handcuffs come with an additional counterbalancing flaw of having limited snare effects?




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