With that out of the way, meet: Bralani and Ghaele:
(part of "Eladrin" illustration from MM V. 3.5)
These siblings are members of the Eladrin, a noble race which populates the "Olympian Glades of Arborea" on some idyllic outer plane of existence.
Bralani can become a raging whirlwind; blasting opponents with sheets of wind laced with sand or snow. He carries a magical bladed weapon which he wields with exceptional skill. Ghaele is also a formidable a warrior, and a competent sorceress as well. She can assume the form of a floating ball of light, or use magical, light-based powers against her enemies. Even a greatsword made of magical light energy springs to her hand at will.
Characters resistant to either magic or light based attacks resist Ghaele's powers. Similarly, character vulnerable to either magic or light based effects are vulnerable to these effects. Both warriors are skilled at striking to stun with thier melee weapons, i.e. using the pommel or flat of the blade. These weapons (and other gear) vanish when thier owners assume alternate form.
Bralani: PL 13
Eyes: glowing blue
Hair: pure white
Init +12; Defense 23(15 flat-footed) [Cost 10 PP DB];
Spd 30 ft (fly 30 ft);
Atk +9 melee (+4S punch; +9 S/L pole weapon) [Cost 15 PP AB];
SV Dmg +8, Fort +8, Ref +8, Will +7;
Str 18, Dex 20 (+3 super), Con 20 (+3 super), Int 14, Wis 20 (+2 super), Cha 14. [Cost 46]
Skills: Diplomacy +5, Handle Animal +5, Language (Celestial) +1, Move Silently +5, Ride +5, Sense Motive +5 [Cost 26 PP]
Feats: Blind-Fight, Improved Initiative, Endurance, Immunities (Aging, Disease), See Invisibility [Cost 12 PP]
Powers:
Super-Constitution +3 [Extra: Super-Dex; Source: Alien; Cost: 21 PP],
Super-Wisdom +2 [Source: Alien; Cost: 6 PP],
Alternate Form, Gas (whirlwind) +6 [Energy Field instead of Suffocation; Extras: Area, Air Control; Stunt: Super-flight; Source: Mystical; Cost: 44 PP],
Weapon +5 [Extras: Dual Damage, Ghost Touch ; Source: Device; Cost: 15 pp]
Ghaele: PL 17
Eyes: glowing white
Hair: greenish black
Init +7; Defense 20(17 flat-footed) [Cost 14 PP DB];
Spd 30 ft (fly 45 ft, teleport 45 ft);
Atk +9 melee (+5S punch; +11S/L lightsword), +10 ranged (+9S EB) [Cost 21 PP AB];
SV Dmg +8, Fort +8, Ref +3, Will +9;
Str 15 (+3 super), Dex 16, Con 20 (+3 super), Int 16, Wis 20 (+4 super), Cha 16. [Cost 43 PP]
Skills: Concentration +5, Diplomacy +5, Handle Animal +5, Knowledge (occult) +6, Language (Celestial) +1, Move Silently +5, Ride +5, Sense Motive +5 [Cost 37 PP]
Feats: Expertise, Improved Initiative, Improved Disarm, Improved Trip, Identity Change, Immunities (aging, disease), See Invisibility [Cost 16 PP]
Powers:
Super-Constitution +3 [Extra: Super-Strength; Source: Alien; Cost: 21 PP],
Super-Wisdom +4 [Source: Alien; Cost: 12 PP],
"Magical Abilities" Sorcery +9 with Nuetralize, Telepathy, Illusion, Healing, and Teleportation; Control and Offensive groups excluded; Stunt: Extended Teleport [Extra: Alternate Form (Light) with Flaw: actions limited to non-offensive; Extra: Light Control; Stunts: Super-Flight, Energy Blast (Light), Natural Weapon (lightsword +6, Dual Damage), Natural Weapon (lightsword +6S, Ghost Touch); Source: Mystical; Cost: 91]








