Had my first session running the game tonight. I'm playing online using a program called OpenRPG so I wanted to get used to that and fool around with the M&M rules so I just made this a practice session. I pitted the PCs against Hyena and Cyclone from the book. They defeated both soundly, Hyena due to a probably unbalanced power and Cyclone due to awful rolling on his part.
It was a lot of fun but I found that I had to wing a lot of things. The PCs got a rude surprise when they found Cyclone could blast them and then fly 50' while they both had 30' move with one of the two being melee only. The other has a throwing power and said he wanted to target Cyclone's jet boots to disable them. I ruled he had a -4 to hit for a called shot. He just made the hit and since Cyclone failed his damage save I rules the jet boot was made inoperable but he didn't take a hit or other damage.
A character with Blending and a melee attack wanted to do some kind of sneak attack. I don't remember rules for this so I ruled he could get a +2 bonus to his attack roll. I'm thinking I might make a sneak attack feat or maybe I'll just handle unspotted hidden characters like they are invisible.
I found that my Teleport Other extra Teleport into Solid might be overpowered. I used the rule from Incorporeal that says "The target suffers lethal damage equal to the object’s hardness and saves against this damage using only his Constitution bonus. If the target is not disabled, he is ejected immediately into the nearest open space. If you are disabled, you are trapped in the object and dying." I wasn't sure if the lethal damage DC was the actual hardness, in this case 8 for concrete, or like a regular damage save, 15 + 8 = 23. It might work decently if it's the former but I'm thinking that I might treat it as a grapple with a bonus of the objects hardness with no chance of damage. The target needs to make a str check to get out based on the hardness.
I also need to get a better handle on one of my PC's powers; he wants something like Bullseye where he can grab any object and hit someone with deadly accuracy. The rules for throwing improvised weapons seem to indicate he can do strength damage with a range increment of 40' but the Throwing Mastery feat says he can only get a range increment of 10' and do dex damage.
Anyways, I definitely had a good time. If anyone is really interested, you can see the log here:
http://www.herassmygod.org/bcr19374/mnm ... iceLog.txt