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Mucknuggle wrote:I use the default, but the optional makes more sense and now that I thinka bout it I'd like to switch, but then again I have a power gamer in the group that would just love to ditch 20 pp worth of BAB to get some new powers and feats.







slaughterj wrote:The default in MnM is that you buy BAB for 3pp/rank, and BDB for 2pp/rank, but there's the optional rule for BAB to be split into Armed, Unarmed, and Ranged, and to split BDB into Melee and Ranged. What I'm wondering is, of the campaigns being run out there, which rule is being used, the default or the optional?
(I'm trying to get a reasonably statistic from this, so if someone else from your gaming group posts the answer for your group, please don't duplicate it.)
For the Thursday night game I play in that Tesuji runs, and my own preference for GMing, is:
Optional Rule




The Fifth Wanderer wrote:I use a hybrid approach myself. They can either buy up their BAB/BDB or they can buy up the individual parts for 1pp/level.

DarkTouch wrote:I watched DareDevil last night..
I really wouldn't want to do Bullseye without the optional rule in place...




palehorse wrote:More than sufficient for doing a mid-low PL level game (say 6 to,


AaronUnicorn wrote:Why not? Daredevil, very arugably, has a higher Dex than Str. That, combined with Attack Focus (ranged) should show enough of a difference in his Melee Attack as opposed to his ranged attack.
Assuming Str 14, Dex 20, BAB 6, Attack Focus Ranged, we get a Melee Attack of +8, and a Ranged Attack of +12.
And Bullseye isn't a slouch in hand-to-hand combat, so that seems reasonable to me.

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