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Witchblade wrote:Well, there's always the ubiquitous "mission in space." Seriously though, I like the idea that if the heroes keep depending on others to do their jobs, they're going to suffer bad press. The Freedom League shows up when called, but then dismisses the heroes out of hand. ("Stand back, junior, and watch a real hero in action!") Like you said, they get to go home and watch the big boys handle it on the news.
It may even get to the point where Captain Thunder sits them down for a talk and basically tells them to stop looking for trouble. This would be done in the maner of a friedly police officer talking to elementary schoolers, of course. Really make them feel like he's being totally condescending. ("We know that you kids are just trying to help, and we appreciate that, but you should leave the crime fighting to the experts.")
The local papers would address the story as, "Junior Heroes Call Out Freedom League." Other heroes begin treating the PCs as lessers. Police begin to decline their help. ("If we get in over our heads, we can call the Freedom League ourselves, thanks.") The Freedom League stops taking their calls and asks them to quit calling. (Johnny Rocket answers the phone, "'Lo? Oh, it's you! What's the matter this time, a cat stuck in a tree?")
Now here's an idea...
Give them something relatively minor, but that they're still likely to call in the Freedom League for. They make the call, but no one answers. The villain taunts them, saying, "Calling in the big guns? Oh, they're already taken care of!" The villain's allies have already incapacitated or captured the Freedom League. The PCs not only have to handle this themselves, but they will also have to rescue the League! In fact, every superhero group in town has already been taken out. The PCs are the only ones left! If they can't find a way to defeat the bad guys, Freedom City is left to the mercy of the villains! The PCs can flee, of course, but in doing so, they ruin their career as super-heroes.
It isn't Genre. Superhero teams are not about doing a better job. They are about doing the job that no one else can.Soulstorm: Maybe it isn't in genre. But should you ignore the fact that there are other superteams in town, and they probably have information or special abilities that you don't? Shouldn't you be trying to build relationships with the other superteams in town? Shouldn't you be sharing information with them so that you both can do a better job?
Inazuma wrote:Neo wrote:Like the man says "With Great Power comes Great Responsibility".
Like the man says, "Nothing motivates a role-player like the possible denial of experience points."
mbaucco wrote:I was in a very amusing campaign where the GM handled people asking for backup by making the heroes fell like small potatoes. For example, while we were fighting some superpowered street gangs, the Freedom League was dealing with an intergalactic plague, or a transdimensional monster, etc, etc.. They were always very polite, but we always got the impression that they were too busy dealing with "real" threats to help us.
My favorite was when they mentioned that they were in discussions with the Intergalactic Council and one of the other players said, "Did we miss a memo? There's an Intergalactic Council???" After a few encounters like this, the players asked for information sometimes, but never help. I thought the GM handled this in a very witty way, and none of the players felt like he was refusing them help.
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