Moderator: Super Moderators










Dominique wrote:How about posting an overview of some of the characters?



All government agencies have really limited mandates. (snip) Almost all of these things are ignored when making government superteams.




palehorse wrote:True, true... but it seems like most gov't hero teams in comics end up working on a purely reactive, emergency basis. I imagine that any government that put them to use in such a capacity would have some sort of emergency powers clause created for them; no one wants to consult the lawyers to see if the All-Americans can stop Dr. Terror's SuperDeathWalker from stomping Cleveland into the dirt.
If the team is going to be doing much proactive work, specifically investigations leading to arrest, I think you're right on the money, and its something a GM might give thought to if they're of a mind to carry that level of realism in the campaign.






Are these PCs?TheDayKnight wrote:In my campaign the government has two teams: the face team known as The Federals and the Black Ops team known as Code Silence.
The Federals include: Challenger, Lariat, The Steward, Grand Canyon, and America Man



Strand0 wrote:Are these PCs?TheDayKnight wrote:In my campaign the government has two teams: the face team known as The Federals and the Black Ops team known as Code Silence.
The Federals include: Challenger, Lariat, The Steward, Grand Canyon, and America Man

Return to Mutants & Masterminds Archives
Users browsing this forum: No registered users and 1 guest