Neo's Marvel Conversions (updated 7/31/03)

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Magneto

Postby Neo » Sun Feb 02, 2003 12:19 pm

Hiya folks

Okay Magneto (PL 35) the Mutant Master of Magnetism, leader of Genosha and would be Conqueror has just gone up on my site.

http://www.neo-innovation.com/Supers_Files/mm_magneto.pdf

Enjoy!
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Postby Mucknuggle » Sun Feb 02, 2003 4:00 pm

PL 35?! ....he's not THAT powerful.

That's...godly.

:o
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Postby Thunderbolts » Sun Feb 02, 2003 5:31 pm

I don't think Magneto was born in 'blue-grey' either. ^_-

PL 35 might be a bit high indeed.... I mean, 20 is considered a lot after all. But, the stats and powers do look accurate. And unlike his Heroclix figure, this Magneto could certainly take on the whole X-Men team alone, as in the comics...
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Postby Neo » Sun Feb 02, 2003 5:55 pm

Mucknuggle wrote:PL 35?! ....he's not THAT powerful.

That's...godly.

:o


PL 35 is Waaaaaaay not even close to godly :) If you don't beleieve me just try statting out a Celestial (Who aren't even gods) and see what PL you come out with.

plus the PL simply represent his total PP value, and all the abilities he has and at the levels he has are accurately represented..the total came to PL35 (525 PP) so that was what he is.

You also need to bare in mind he has the potential to be a lot more powerful than he is actually show as he has the magnetic forces of the whole planet that he can call upon.. his power is stated as being pretty much Unmeasurable. However my conversion just goes on his listed ability levels from the Marvel roster
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Postby Mucknuggle » Sun Feb 02, 2003 5:55 pm

Can't Jean Grey just take him out with her telepathic abilities?

Anyway, keep up the good work! Can't wait to see Psylocke.
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Postby Neo » Sun Feb 02, 2003 6:04 pm

Thunderbolts wrote:I don't think Magneto was born in 'blue-grey' either. ^_-

PL 35 might be a bit high indeed.... I mean, 20 is considered a lot after all. But, the stats and powers do look accurate. And unlike his Heroclix figure, this Magneto could certainly take on the whole X-Men team alone, as in the comics...


The Blue-Grey birthplace :) has been corrected and is now in eye colour and his proper birthplace now shows.

PL35 isn't too high for him it is exactly what his listed abilities and at the levels they are recorded make him.

20 is listed as a standard 1-20 level of power table is included, but remember we are not talking "levels" here, in a supers context some individual super beings could go off the 20 level chart simply from the cost of one power alone. consider the likes of Franklin richards, Legion, Proteus etc.. all of whom who have a power that is simply unchartable in its power, it is not necessarily that the individual the power belongs to is super tough and they may well have a low defence, few skills, couple of feats etc.. but the "cost" of that one power knocks them up off the chart.
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Kang the Conqueror

Postby Neo » Sun Feb 02, 2003 6:55 pm

Hiya folks

the Time Traveling Kang the Conqueror (PL 23) has just gone up on my site.

http://www.neo-innovation.com/Supers_Files/mm_kang.pdf

Enjoy!

(Note most of his cost - 130pts to be exact came from his Time travelling ship, without it, his PL drops to 15)
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Postby Neo » Wed Feb 05, 2003 8:58 am

*bump* Just so I don;t lose it :)

Mr sinister should be up shortly btw, I'll post and let folks know once he is.
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Postby Dr Archeville » Wed Feb 05, 2003 11:14 am

w00t!
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Postby FTracer » Wed Feb 05, 2003 12:18 pm

NARF!
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Mr Sinister

Postby Neo » Wed Feb 05, 2003 4:07 pm

Hiya folks

Mister Sinister (PL 19) the Mutant Killer and Mastermind, is now up on my supers page for download.

http://www.neo-innovation.com/Supers_Files/mm_mr_sinister.pdf

Enjoy!
Last edited by Neo on Wed Feb 05, 2003 5:05 pm, edited 1 time in total.
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Postby Dr Archeville » Wed Feb 05, 2003 4:33 pm

psst... might wanna add an 'f' to the end of the file/url name...

His skill list seems incomplete -- where are all his Sciences?

Some constructive criticism:
* Sinister does have a degree of regeneration, shown in numerous instances (such as when he was shot clean through the head and the wound closed itself in the next panel)
* Sinister has limited shapeshifting abilities, able to 'revert' back to his normal human appearance of Dr. Nathaniel Essex.
* Sinister can astrally project himself.
* Sinister has been shown on numerous occassions to fire off blasts of energy from his hands, though whether they are telekinetic force bolts or mental blasts seems to vary.
* Sinister can telepathically paralyze foes (he's done this to Malice-in-Polaris's body and to Sabretooth) -- a (sustained) Paralysis extra for his Telepathy.
* He's been shown, once, to telepathically neutralize a Mutant's ability to consciously access their powers -- a Neutralize field with a delayed recovery rate.

Like I've said, Sinister's one of my fave X-Villains...
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Postby Neo » Wed Feb 05, 2003 5:14 pm

psst... might wanna add an 'f' to the end of the file/url name...


Done :)

His skill list seems incomplete -- where are all his Sciences?


Its a 2 page PDF, his skills carry over onto the second page, he has Genetics, Biochemistry, and Cloning, that are his main areas of expertise, the other sciences he isn't specialised in, but his Super Intellect allow him to perform almost as if he were.

Some constructive criticism:
* Sinister does have a degree of regeneration, shown in numerous instances (such as when he was shot clean through the head and the wound closed itself in the next panel)


yeah I seemed to recall him regenrating myself, but its not actually listed as his power in any offical material I can find or own... so was in two minds whether or not to add it.

* Sinister has limited shapeshifting abilities, able to 'revert' back to his normal human appearance of Dr. Nathaniel Essex.


I'm pretty sure if he does that, it is done Telepathically (i.e Illusion/Glamer whatever you want to call it), as oposed to actually shapeshifting

* Sinister can astrally project himself.


See his Telepathy power, its covered already

* Sinister has been shown on numerous occassions to fire off blasts of energy from his hands, though whether they are telekinetic force bolts or mental blasts seems to vary.


Again see his telepathy power, he has the ability to fire off psionic bolts of force already

* Sinister can telepathically paralyze foes (he's done this to Malice-in-Polaris's body and to Sabretooth) -- a (sustained) Paralysis extra for his Telepathy.


hmm I'll see about adding it

* He's been shown, once, to telepathically neutralize a Mutant's ability to consciously access their powers -- a Neutralize field with a delayed recovery rate.


His power control ability is tied to those mutants he has had prolonged contact with or access to while they are unconscious, and is covered under his telepathy power if you read it :)

Like I've said, Sinister's one of my fave X-Villains...


Mine too ;)
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Postby Dr Archeville » Wed Feb 05, 2003 6:04 pm

2 pages? Dang, I'll have to go re-check it...

ZA! I CAN SEE!!!

As for the Shapeshifting and Regeneration thing -- In Gambit #14 (the third Gambit solo series), Sinister gains shapeshifitng & regenerative abilities via experiments done to himself based on cells samples taken from Courier, a mutant metamorph who can control his own body on a cellular level (he survived being shot through the head by one of Sinister's Marauders). This seems to confirm that Sinister's "revert-to-human-form" ability is physical and not psionic/telepathic in nature.
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Postby Neo » Thu Feb 06, 2003 4:14 am

Dr Archeville wrote:2 pages? Dang, I'll have to go re-check it...

ZA! I CAN SEE!!!

As for the Shapeshifting and Regeneration thing -- In Gambit #14 (the third Gambit solo series), Sinister gains shapeshifitng & regenerative abilities via experiments done to himself based on cells samples taken from Courier, a mutant metamorph who can control his own body on a cellular level (he survived being shot through the head by one of Sinister's Marauders). This seems to confirm that Sinister's "revert-to-human-form" ability is physical and not psionic/telepathic in nature.


hehe, a few make it to 2 pages like Mr Sinister, Magneto etc.. :)

I don't read Gambit, so I'll take your word on this and add the extra abilities to Sinister, this will probably bump his PL some though.

The updated copy will be up shortly.

Also Captain Britain should be up soon too
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Postby Valdier » Thu Feb 06, 2003 4:22 am

Neo wrote:
Mucknuggle wrote:PL 35?! ....he's not THAT powerful.

That's...godly.

:o


PL 35 is Waaaaaaay not even close to godly :) If you don't beleieve me just try statting out a Celestial (Who aren't even gods) and see what PL you come out with.

plus the PL simply represent his total PP value, and all the abilities he has and at the levels he has are accurately represented..the total came to PL35 (525 PP) so that was what he is.


Geez... and I thought mine was getting inflated at around PL 16 ;)
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Postby Neo » Thu Feb 06, 2003 4:28 am

Valdier wrote:
Geez... and I thought mine was getting inflated at around PL 16 ;)


heh, well I haven't been converting many minor heroes ro villains yet, just the Majors, Magneto has been by far the highest mainly because of all the things he is capable of doing... it all costs points and that in turn drives the PL higher.

In my defence, there isn;t one of my conversions that doesn't have an ability they do not actually have.. they are all accurate conversions.

Hence my previous comment about them costing what they cost :) I note what they have and what level they have it and add up the costs... the end result is simply what they cost to represent what they "do" have and "can" do :D

there will be more standard PL conversions comign though once the majore hitters are out of the way
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Postby Neo » Thu Feb 06, 2003 4:54 am

Okay folks

Mister Sinister has now been updated (PL 21) adding Regeneration, Paralysis and Shapeshifting to his repetoire of abilities, based on feedback.

the updated file is in the usual place (previous download link posted will work if you don't want to go all the way over to the site <tut> ) ;)

thanks Dr Archeville :D
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Captain Britain

Postby Neo » Thu Feb 06, 2003 6:33 am

Hiya folks

Captain Britain (PL 15) the Champion of England, defend of the Otherworld and bearer of Excalibur is now available for download via my sites Supers page.

http://www.neo-innovation.com/Supers_Files/mm_captain_britain.pdf

Enjoy!
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Ezekial

Postby Neo » Thu Feb 06, 2003 11:25 am

Not a conversion but a unique character

Ezekial (PL 10) a Fallen Angel, cast out of Heaven for a loss of Faith and seeking redemption by doing good here on earth. (one of the characters depicted from my Spers artwork) has just gone up on the Supers page of my website.

http://www.neo-innovation.com/Supers_Files/mm_ezekial.pdf

Enjoy!
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Postby Dr Archeville » Thu Feb 06, 2003 11:54 am

Happy to be of help, Neo!

*does a happy lil' jig* :P
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Marvel conversions

Postby Magnus » Thu Feb 06, 2003 6:30 pm

Sweet!!

I look forward to checking them out.

You're one step ahead of me...

perhaps we should compare notes when I get some conversions of my own made.

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Re: Marvel conversions

Postby Neo » Fri Feb 07, 2003 5:21 am

Magnus wrote:Sweet!!

I look forward to checking them out.

You're one step ahead of me...

perhaps we should compare notes when I get some conversions of my own made.

M


Thanks

I have some conversion rules I use for converting from MSH to M&M that I came up with based on the suggested scope of what certain ranks for certain abilities covered in the MSH Judges Book i.e Amazing Strength being maximum human potential, which translates across to a 20 Stength in M&M which si the same. and so on. The conversion scope varies with the stat and also for powers and attack/defence, but it works and is pretty accurate.

As for what the MSH guys have and are capable of, I have a mass of resources from MSH like the Marvel Handbooks and X-men roster etc..etc.. plus thier is the Marvel Directory and Marvels own site for character bios to get more recent information.... and then theres my huge comic collection :D I've been scouring for more info on relevant folks where possible.

So always happy to compare notes, depending on what you have in mind of course ?
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Harbinger

Postby Neo » Fri Feb 07, 2003 12:01 pm

Hiya folks

Gabriel Dark, industrialist with a dark tragic past, who as the power armoured Harbinger (PL 15) seeks to find the perpetrator of his misery.. is now up on my sites Supers page.

http://www.neo-innovation.com/Supers_Files/mm_harbinger.pdf

Enjoy!
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Re: Marvel conversions

Postby BeZurKur » Fri Feb 07, 2003 2:13 pm

Neo wrote:I have some conversion rules I use for converting from MSH to M&M that I came up with based on the suggested scope of what certain ranks for certain abilities covered in the MSH Judges Book i.e Amazing Strength being maximum human potential, which translates across to a 20 Stength in M&M which si the same. and so on. The conversion scope varies with the stat and also for powers and attack/defence, but it works and is pretty accurate.


Any liklihood of posting your conversion notes? The old MSH game is great for scaling characters so I've been thinking of coming up with a conversion myself. But if yours works, then why reinvent the wheel? ;)
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