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Sulimo wrote:Nicely done.


Wolverine-X wrote:Neo,
This is AWESOME!!! Well Done.


They always seem to be wearing armor.tsadkiel wrote:I shall pick a nit. Why do Asgardians get Armor instead of Protection or Amazing save: Damage?

Strand0 wrote:They always seem to be wearing armor.tsadkiel wrote:I shall pick a nit. Why do Asgardians get Armor instead of Protection or Amazing save: Damage?





Strict31 wrote:I guess it all depends on the source material. I've seen Asgardians portrayed as substantially tougher naturally than even folks like the New Mutants. That is to say, they're tougher than humans even when not wearing armor. At least, that's what I've seen of them. Your experience may differ.
Strictly Speaking











Flying Scot wrote:Shouldn't some of the races, such as Olympians and Asgardians, have Super characteristics even for "non-heroic" characters?
I've vague memories of an old New Mutants in Asgard comic where Sunspot in his unpowered form was getting picked on by barmaids. The same barmaids could easily pick up heavy tables that he struggled to even move.




Sketchpad wrote:Looks good ... though I have a few questions/comments:
The powers seem a bit pricey, don't you think? Maybe scale them down a bit and leave the extras for other things? I know that I made a racial template for Vamps and I just used Drain (Con) ...
Daywalker ... I always saw it as a feat, not a power ... any reason why a power?






Design Breakdown:
Base Cost 1
Effects:- (+10)
Ability: Super Strength (all) +3, Super Constitution (all) +3
Alteration: Drain (Con) +1, Regeneration +1
Attack: Natural Weapon +1
Defence: Amazing Save (Damage) +1
Extras:- (+12)
Contagious (Vampirism is contagious) +1
Triggered Drain (Drain works automatically on a successful bite attack) +1
Alternate Form +1
Clinging +1
Hypnotic Gaze (works a Fatigue) +1
Mind Control +1
Shapeshift (animals only) +1
Super Speed +1
Telepathy +1
Feed Frequency (Reduces frequency Vampire must feed) +1
Regrow Limbs (Extra for Regeneration) +1
Back from the Brink (Extrs for Regeneration) +1
Flaws:- (-9)
Disturbing –1
Limited Regeneration (Cannot regenerate damage caused by holy items) –1
Hunger (1/day must feed, failure means they need to make will save Dc20 each hour until they do DC increases +1 for each hour or they go berserk. –1
Berserk (As Weakness when exposed to blood must make Will save DC 20 or goes berserk or triggered by Hunger) –1
Susceptible to Sunlight (As weakness susceptible) –1
Susceptible to Holy (As weakness susceptible, includes holy places or items) –1
Vulnerable to Staking (Stake through heart, which occurs on a critical hit against them) –1
Limited Contagion (check for contagion of Vampirism fort save DC 10 + PR only if victim has been killed by Drain) –1
Range (Natural Weapons base Attack effect range of normal reduced to Touch) –1
Breakdown = 1+ 10 (effects) + 12 (extras) – 9 (flaws) = 14
Cost per Rank = 14 pp


Design Breakdown:
Base Cost 1
Effects:- (+10)
Ability: Super Strength (all) +3, Super Constitution (all) +3
Alteration: Drain (Con) +1, Regeneration +1
Attack: Natural Weapon +1
Defence: Amazing Save (Damage) +1
Extras:- (+5)
Triggered Drain (Drain works automatically on a successful bite attack) +1
Leaping +1
Serum +1
Regrow Limbs (regeneration extra) +1
Back from the Brink (regeneration extra) +1
Flaws:- (-3)
Hunger (1/week must feed, failure means they need to make will save Dc20 each hour until they do DC increases +1 for each hour or they go berserk. –1
Berserk (As Weakness when exposed to blood must make Will save DC 20 or goes berserk or triggered by Hunger) –1
Range (Natural Weapons base Attack effect range of normal reduced to Touch) –1
Breakdown = 1+ 10 (effects) + 5 (extras) – 3 (flaws) = 13
Cost per Rank = 13 pp


Design Breakdown:
Base Cost 1
Effects:- (+12)
Ability: Super Strength (all) +3, Super Constitution (all) +3, Super Senses +2
Alteration: Regeneration +1
Attack: Natural Weapon +1
Defence: Amazing Save (Damage) +1
Transformation: Shapeshift +1
Extras:- (+8 )
Continuous shapeshift (Ends only when stunned or KO’d) +1
Exact (Animal form assumed is totally natural) +1
Movement (Movement abilities of animal form are assumed also) +1
Triggered Berserk (exposed to blood, angry, struck, extremely excited, or it’s a full moon triggers check) +1
Super Dexterity +1
Identity Change (can assume original human form) +1
Leaping +1
Flaws:- (-7)
Limited Shapeshift – One Type (Animal) -1
Limited Shapeshift – One Animal (Pick one) -1
Berserk (As Weakness when when triggered Will save DC 20 or goes berserk) –1
Limited Contagion (Only check for Contagion on a successful bite attack) -1
Range (Natural Weapons base Attack effect range of normal reduced to Touch) –1
Susceptibility (Silver) –1
No recollection -1
Breakdown = 1+ 12 (effects) + 8 (extras) – 7 (flaws) = 14
Cost per Rank = 14 pp


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