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According to ARMIES AND WARFARE IN THE MIDDLE AGES, The English Experience, by Michael Prestwich, an order was issued in 1241 that anyone in possession of land worth 20 pounds a year was to become a knight.
Under Edward I a knight was paid 2s per day and an infantryman 2d (for those not familiar with the old English monetary system, an infantryman thus received 1/12th of a knight's pay). At the start of the Hundred Years War Edward III offered double pay from July 1338 until November 1339 before reverting to the former level.





Ghostwalker wrote:the book broken/unrealistic somehow?

Pytorb wrote:Of course this now means that the starting cash (ten times a status roll in Gold Dragons) may be too generous as some of the most exspensive items have got cheaper. This could either be a good thing as it means that high status characters can equip thier entourage, or they could buy more than one Court outfit, or they could invest in higher quality equipment, etc. Alternatively the starting cash roll could be reduced to something like (status roll multiplied by the highest of status ability, fighting ability or theivery ability).

Pytorb wrote:Personally I don't use the cash rewards part of the experience system. Either I will build a cash reward into the adventure or my players will negotiate thier own reward (like half the next flax crop from a house for clearing out mercenaries from thier castle which had been overrun by mercenaries).

Pytorb wrote:HI All,
By comparing the rulebook prices to a couple of online sources of medieval prices (and taking thirty years around 1400 as my price point) then adjusting for inconsistencies and game balance I've come up with the price list below.
Please let me know if anything doesn't feel right...
Market – Food
Ale, gallon 3 cp
Barley, lb 0.5 cp
Bread, large loaf 1cp
Eggs, 1 dozen 2 cp
Beans, lb 0.5 cp
Beef, lb 2.5 cp
Beer (strong), gallon 8 cp
Butter, lb 3 cp
Cheese, lb 1.5 cp
Cider, gallon 2 cp
Cream, gallon 12 cp
Flour, lb 1 cp
Herring, lb 4 cp
Honey, lb 37 cp
Hops, lb 6 cp
Milk, gallon 3 cp
Mustard, lb 50 cp
Mutton, lb 2.5 cp
Oatmeal, lb 0.5 cp
Oats, lb 0.5 cp
Peas, lb 0.5 cp
Pork, lb 2.5 cp
Raisins/currants, lb 10 cp
Rice, lb 3 cp
Rye, lb 0.5 cp
Salted fish, barrel 12.5 cp
Suet, lb 3.5 cp
Sugar, lb 45 cp
Vinegar, gallon 32 cp
Wheat, lb 0.5 cp
Wine (Arbor Red), gallon 4 cp
Wine (Dornish White), gallon 2 cp
Wine-Port, gallon 2 cp
Market – General Goods
Barrel, 9 cp
Bottle, 12 cp
Brass Pot, 1 ss 16 cp
Bricks, 100 bricks 25 cp
Bucket, 18 cp
Candle Beeswax, pair 4 cp
Candle Tallow, pair 2 cp
Ceramic Pot, 1.5 cp
Charcoal, sack 3 cp
Chest, 18 cp
Coal, sack 7 cp
Firewood, bushel 1.5 cp
Fishing Net, (1 person), 1 ss 28 cp
Fishing Rod with hook and line, 1 ss
Flask, 2 ss
Flint and Steel, 2 cp
Hay, sack 3.5 cp
Iron Stake, 4 cp
Mattress, 6 cp
Nails, lb 12 cp
Pillow, 1.5 cp
Pouch (belt), 8 cp
Purse, 3.5 cp
Rope, hemp 10 yds 20 cp
Saddlebags, 1 pair 1 ss
Sheet, 12 cp
Spade/shovel, piece 15 cp
Torch, 1 cp
Towel, 18 cp
Vat, 12 cp
Waterskin, 8 cp
Whetstone, 3 cp
Market – Livestock
Aurochs, 13 ss
Chicken, 4 cp
Cow, 9 ss
Dog, untrained pup 3 ss
Dog, trained adult 11 ss
Goat, 1 ss
Goose, 18 cp
Ox, 13 ss
Pig (best in market), 2 ss
Sheep, 1 ss
Market – Trade Goods
Cloth – Cotton, 1lb (1 sq yard) 2 ss
Cloth – Linen, 1 lb (1 sq yard) 1 ss
Cloth – Silk, 1 lb (2 sq yards) 8 ss
Cloth – Wool, 1 lb (1 sq yard) 1 ss 28 cp
Cotton, raw, lb 28 cp
Cinnamon or Cloves, lb 22 cp
Ginger, lb 36 cp
Iron ingots, lb 6 cp
Pepper, 1lb 1 ss 16 cp
Pewter, lb 10 cp
Saffron, lb 21 ss
Salt, 1lb 3 ss
Silk Thread, lb 23 cp
Tea Leaves, lb 4 cp
Wool, lb 10 cp
Clothing
Artisan's/Craftsman's Garb (cheap), 1 set 1 ss
Artisan's/Craftsman's Garb (expensive), 1 set 5 ss
Boots, 1 pair 18 cp
Chemise, 28 cp
Courtier's Garb (cheap), 1 set 10 ss
Courtier's Garb (expensive), 1 set 100 ss
Entertainer's Garb, 1 set 4 ss
Godsworn's Vestments, 1 set 2 ss
Hat, 12 cp
Maester's Garb, 1 set 4 ss
Noble's Garb (cheap), 1 set 100 ss
Noble's Garb (expensive), 1 set 160 ss
Northern Garb, 1 set 4 ss
Peasant's Garb, 1 set 1 ss
Shoes, 1 pair 12 cp
Traveller's Garb, 1 set 3 ss
Tunic, 2 ss
Workgloves, pair 28 cp
Merchant's or Craftsman's Goods
Backpack, 1 ss
Book, 11 ss
Craftsman's Tools (expert, largest), 1 set 200 ss
Craftsman's Tools (expert, smallest), 1 set 50 ss
Craftsman's Tools (ordinary, largest), 1 set 20 ss
Craftsman's Tools (ordinary, smallest), 1 set 5 ss
Myrish Far-Eyes, 1 gd 90 ss
Ink, black one vial 20 cp
Lamp, 10 cp
Lantern, 2 ss
Maester's Kit (tower), 1 2 gd 80 ss
Maester's Kit (travelling, excluding herbs), 50 ss
Myrish Lens, 20 ss
Oil, 1 pint 8 cp
Paper-foolscap, quire (24 sheets) 26 cp
Parchment, dozen 1 ss 28 cp
Rope, hemp 100 yds, 2 ss
Sachet (scented), 1 ss
Scents, 1 lotion or powder 1 ss
Soap, lb 1 ss
Spinning Wheel, 30 cp
Tent, pavilion, 30 ss
Tent, soldiers 5 ss
Musical Instruments
Bagpipes, 8 ss
Drum, 20 cp
Dulcimer, 22 ss
Fiddle, 10 ss
Flute, 10 ss
Harp, 18 ss
Horn, 3 ss
Hurdy-Gurdy, 10 ss
Lute, 22 ss
Pipes, Two Handed 4 ss
Pipes and Tabor, 3 ss 28 cp
Psaltery, 20 ss
Sacbut, 3 ss 28 cp
Shawn, 10 ss
Viol, 18 ss
Services
Apprenticeship Fees, person 1 ss
Bed at an inn for a night, 1 person 6 cp
Feed, 1 day 2 cp
Food at an inn, 1 person 3 cp
Guild Membership Fees/Freeman Payment, 12 ss
Rent (cottage), 1 year 3 ss
Rent (craftsman's shop with flat above), 1 year 12 ss
Rent (merchant's house), 1 year 26 ss
Stabling, 1 day 2 cp
Horses
Courser 1 gd 90 ss
Destrier 2 gd 80 ss
Garron 20 ss
Mule 6 ss
Palfrey 75 ss
Pony 25 ss
Rounsey 25 ss
Sand Steed 2 gd 180 ss
Stot 25 ss
Vehicles
Sled, 5 ss
Wagon, 20 ss
Wayn (cart), 8 ss
Chariot, 30 ss
Wages
Wages, Archers, day 6 cp
Wages, Armoured Infantry, day 12 cp
Wages, building labourer, day 6 cp
Wages, craft, day 9 cp
Wages, farm, day 6 cp
Wages, Infantry, day 4 cp
Wages, Knights, day 24 cp
Wages, Mason, day 12 cp
Wages, Master Mason, day 24 cp
Weapons – Axes
Bardiche 40 ss
Battleaxe 5 ss
Crowbill 6 ss
Hand Axe 3 ss
Labrys 10 ss
Long Axe 50 ss
Mattock 5 ss
Woodsman's Axe 4 ss
Weapons – Bludgeons
Ball and Chain 4 ss
Club/Cudgel 2 ss
Flail 10 ss
Mace 5 ss
Maul 8 ss
Morningstar 8 ss
Quarterstaff 10 cp
Warhammer 6 ss
Weapons – Brawling
Knife 28 cp
Whip 28 cp
Weapons – Fencing
Braavosi Blade* 160 ss
Left-Handed Dagger* 65 ss
Small Sword* 140 ss
Weapons – Long Blades
Arakh* 2 gd
Bastard Sword 70ss
Estoc 100 ss
Greatsword 80 ss
Longsword 50 ss
Weapons – Pole-Arms
Bill 10 ss
Halberd 10 ss
Peasant Tool 28 cp
Pole-Axe 8 ss
Weapons – Shields
Buckler 2 ss
Shield 3 ss
Shield, Large 4 ss
Shield, Tower 6 ss
Weapons – Short Blades
Cleaver 1 ss 28 cp
Dagger 2 ss
Dirk 2 ss
Short Sword 3 ss
Stiletto/Poniard 10 ss
Weapons – Spears
Boar Spear 4 ss
Frog Spear 1 ss 28 cp
Pike 8 ss
Spear 2 ss
Tourney Lance 3 ss
Trident 4 ss
War Lance 6 ss
Weapons – Bows
Bow, Dothraki Double-Curved* 1 gd
Bow, Double-Curved 25 ss
Bow, Hunting 5 ss
Longbow 45 ss
Arrows, 12 28 cp
Weapons – Crossbows
Crossbow, Light 15 ss
Crossbow, Medium 45 ss
Crossbow, Heavy 95 ss
Crossbow, Myrish* 200 ss
Quarrels, 12 28 cp
Weapons – Thrown
Dagger 2 ss
Frog Spear 1ss 28 cp
Hand Axe 3 ss
Javelin 2 ss
Net 3 ss
Sling 5 cp
Staff-Sling 20 cp
Sling bullets, 12 14 cp
Armour
Robes 3 ss
Padded armour 15 ss
Leather, Soft armour 30 ss
Leather, Hard armour 40 ss
Bone or Wood armour* 100 ss
Ring armour 60 ss
Hides armour* 150 ss
Mail armour 80 ss
Breastplate armour 120 ss
Scale/Coin armour 60 ss
Splint armour 100 ss
Brigandine armour 120 ss
Half-Plate armour 1 gd
Plate armour 1 gd 90 ss
Barding
Leather Barding 110 ss
Ring Barding 1 gd 30 ss
Scale/Coin Barding 1 gd 30 ss
Mail Barding 1 gd 110 ss
Brigandine Barding 2 gd 60 ss
Plate Barding 5 gd 150 ss
Poisons and Healing Preparations
Basilisk Blood 5 gd – 10 gd
Basilisk Venom 5 gd – 10 gd
Firemilk 25 ss
Greycap 25 ss
Milk of the Poppy 200 ss
Milk of the Poppy, Large Dose 500 ss
Myrish Fire 100 ss
Nightshade 100 ss
Pennyroyal, Mild 5 ss
Pennyroyal, Strong 10 ss
Strangler 150 gd
Sweetsleep, Grains 10 ss
Sweetsleep, Pinch 120 ss
Sweetsleep, 3 pinches 360 ss
Tansy, Mild 5 ss
Tansy, Strong 15 ss
Tears of Lys 100 gd
Wasting Potion 50 ss
Widow's Blood 5 gd
Wolfsbane 100 ss










Archon007 wrote:Yes they are way off. For example the HBO series last nights episode the father sends 30,000 armed troops with Jamie. Even if you say the were ill equipped with just spears and leather that would run 64,285 GOLD. Think about that number. Now if 5,000 were knights and 25,000 infantry that would cost 136,904 GOLD. That is just long sword and plate and spears and leather.
The weapon and armor cost are so far off it was really poorly thought out.



InfinityzeN wrote:Eh? What is this mithril, black steel, and white steel of you speak of?
No really, they don't exist in SIFRP.




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