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Zapp wrote:As life goes on, I find I have less and less time to create adventures from scratch. That goes doubly for a game like SIFRP where the entire point is to emulate rich story-lines. Put bluntly, this is a game where random dungeon hacks don't cut it.
My question now that the game's been released, is this:
Do Green Ronin have extensive plans for immediate SIFRP support in the scenario department?
Far too many potentially interesting game lines have floundered because (at least to me) there haven't been made available enough good adventures, and not quickly enough.
A few examples from the top of my head to make this at least slightly constructive..:
Specific games such as Midnight and Thieves World as well as more generic ones like HARP and True20. Very few readily available ready-to-use adventures translates into no success.
Contrast this not only with D&D (especially the 3PP support at the start of 3E) but also specifically with GR's Freeport line. This is the level of campaign support a game needs - Freeport could survive on its own, if it were a completely stand-alone game with a unique game system (at least from an adventure support stand-point). Another game is Warhammer (WFRP), which was saved in part by the scores of free adventures Black Industries made available on its site.
Sorry to say it, but I'm worried GR will create one or three adventures for SIFRP and then be content pushing out background material and player's guides only. This won't be enough for the game to gain a life of its own.
(I really want to hope GR has a secret plan to quickly generate a solid base of adventures for customers to choose from, but I'm not sure I dare to... Of course, this game screams for epic campaigns such as Masks of Nyarlathotep or Enemy Within - or indeed the one GRRM himself is still writing, but what I'm asking for is marginally less ambitious... )
Again: writing adventures for SIFRP means reaching a certain level and so won't be a walk in the park, so this game in particular will need professional designers to help kick-start it!
warden wrote:The problem is adventures really aren't profitable
Let's hope it doesn't take GR two years to arrive at such a situation - at that time the game might well have sinked back into half-obscurity like so many other half-abandoned a-supplement-a-year game lines sleeping their beauty sleep until their publisher is forced to turn off life-support.
Ser Barristan wrote:I think a book similiar to the Dungeon Delve (4e) would work good here if tweaked just the right way. 20-30 short missions/advntures would be ideal to help fill in with a campaign arc.
Zapp wrote:So a better model (than Dungeon Delve) would be Plundered Vaults, a WFRP supplement which contains six fully realized scenarios.
Slynt wrote:But I wouldn't mind writing up a (campaign) adventure for "A Song of Ice and Fire" and make a PDF for it if anyone's interested.
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