I searched the forums and looked on the homepage of there’s already a FAQ up, but neither is the case. So I’m going top enter my questions here…
1.) Disposition modifiers: Are the modifiers for Deception and Persuasion cumulative if you try to deceive someone, or ist he Deception modifier the only one that applies?
Example:
You try to deceive someone who you Dislike (DR, Deception +1, Persuasion -2). How’s that working?
a.) Only Deception applies, and you receive +1.
b.) Deception +1 and Persuasion -2 are cumulative, resulting in a net modifier of -1.
2.) Techniques: They have overall different but yet tactically interesting effects, and at least after a comparison of the Influence sources most of them make sense. However, two stand out as inferior choices: Bargain and Taunt.
2.a.) Among the two Cunning Techniques, Bargain is the inferior: Incite has the nice side-effect that you can also make an enemy look bad (neutral to good effect), while Bargain does nothing but costs you something (annoying to negative effect).
The only case where Bargain might be a sound choice is if you specialize in Bargain rather than in Incite. But that looks like tactical bogus decision after comparing the side-effects.
It might also be a bit easier to gain a role-playing bonus if you offer something that your target specifically adores, but if you know your target that well, you might also try to rally it versus a personal enemy, or to blame your enemy for acts that your target personally despises, so it seems like this is a negligible advantage.
Is there anything I overlook? (Take note that I purely discuss from a tactical POV – of course there might be role assumption reasons to choose Bargain over Incite, but that is also true for the other way around.)
2.b.) Taunt’s side-effect is clearly adversial: You automatically worsen the Disposition of your enemy to yourself, and depending on how bad the Disposition started out you either fail automatically (and risk to be out-intrigued by your target without any possible gain), or you get even under physical attack.
The only case where Taunt might be a sound decision is if Awareness is your best attribute, and even in this case the side-effects turn it either into an partly adversial, useless or even dangerous option, depending on the starting Disposition. If Awareness isn’t your best attribute at all, there’s even not this advantage going for it, and you’d choose any technique above this one.
Is there also something I overlook? (For my POV, see above.)

