I have to say this aspect of the quickstart has blown me away. I've never seen interaction rules that made me want to do anything other than drop them and have ruleless rping. But intrigues look very elegantly fitted into the system - you don't use them for common roleplaying, but if you have an 'objective' you can use them.
For the most part the actions and mechanics seem very good too, and they really give some benefit to creating a character who's strong on the social side rather than just combat. They will require utilizing common sense (Tyrion shouldn't try to seduce Catelyn), but that shouldn't be hard.
Will people be using these mechanics a lot do you think? Most games I've played barely bother with diplomacy rolls, since they're so binary, unlike this.
PS I am saddened that I won't be getting this until October... might have to do some prerelease playing with GoO or freeform, or maybe the quickstart adventure which is pretty cool (and I like the characters).


