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Mad Professor Ludlow wrote:On page 11 under Training it says "If you meet the rank required by the weapon, you lose those bonus dice on your Fighting Test".
Should that be "lose those penalty dice" instead?

timemrick wrote:However, the only big, glaring error that I've found is that Corvin's stats do not appear in the adventure. The text mentions that he fights from horseback (like Ander) and has Stealth 4/Sneak 1B and Alertness [=Awareness] 2 (like Wort and Cole), so neither of those stat blocks seems entirely appropriate for him.



timemrick wrote:The Bandit Camp map shows more tents than bandits. I doubt they have enough supplies to need two extra tents.

timemrick wrote:Mad Professor Ludlow wrote:On page 11 under Training it says "If you meet the rank required by the weapon, you lose those bonus dice on your Fighting Test".
Should that be "lose those penalty dice" instead?
I was wondering about that myself. As written, weapons with a Training stat effectively have 1P or 2P to all attack rolls, but if you have the minimum rank listed, you reduce your bonus dice before rolling the test rather than applying the penalty dice after dropping bonus dice. These weapons are more difficult to use, so it makes a certain sense that even proficient users find them harder to use than simpler arms.






Matt H wrote:I was expecting to find a rule saying you could only take one normal Attack action per round, but I didn't see anything like that.

Helderik wrote:I cannot find what the 'unwieldy' weapon quality means (see the Longbow). Is it missing or am I missing something?
Any idea on what it means?
Thanks ...

Patchface wrote:[from another thread]Matt H wrote:I was expecting to find a rule saying you could only take one normal Attack action per round, but I didn't see anything like that.
I hope this isn't asking too much, but since this issue will be affecting every single gaming group from now until October...
Could one of the developers (or playtesters) please let us know if characters are limited to one normal Attack action per round, even though it's a lesser action?
Thanks in advance!

RJS wrote:Patchface wrote:[from another thread]Matt H wrote:I was expecting to find a rule saying you could only take one normal Attack action per round, but I didn't see anything like that.
I hope this isn't asking too much, but since this issue will be affecting every single gaming group from now until October...
Could one of the developers (or playtesters) please let us know if characters are limited to one normal Attack action per round, even though it's a lesser action?
Thanks in advance!
Working on this.
Steve Kenson wrote:The rule is going to be "one attack action per round" – if you want to attack multiple foes, you need to use Divided Attack.




Patchface wrote:As GRRM himself has stated, Westeros is a continent the size of South America, so the +3 difficulty increase per 25 miles seems way too hefty; the 50 miles starting distance likewise seems too low.

Zapp wrote:And so if you use the length given for the Wall instead, as that is one instance where we have a fixed measurement, Westeros ends up being 5000x20000 km instead, which is more than double the size of South America!

Patchface wrote:To repeat my actual point: I believe that the Master of Ravens quality needs to be fixed.

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