coldwind wrote:At character creation, literacy in your primary language only costs 10 (buying a 3 at creation is cheaper than in play).
Correct, but 10 points from the Ability pool, rather than 10 from the Specialty pool.
Your system, while certainly making some of your gripes solvable, doesn't actually address all of your hypotheticals though - given that specialties are limit by ability ranks, one could never be better at reading/writing a language than speaking.
Which isn't unrealistic. If I don't know the proper word or conjugation for a word in speaking, I won't know it in writing either. You'll never be able to write or read quickly if you have to stop and try to remember whether the word should end with "-amos" or "-imos" or trying to figure out a word by context alone, which are the kinds of problems you'll be facing when you have language 1. The only situation this system doesn't cover is the "dead language" issue, ie a language that effectively only
exists in writing.
It also puts an even larger experience burden on characters who want to be literate, and seems to be adding complexity for very little gain.
No, it shifts the burden from the ability pool to the specialty pool; the ability to raise a rank 2 ability to rank 3 is almost always more valuable than gaining 1B in a specialty.
Further, this allows literacy in more languages for cheaper at character creation and beyond. A second language at character creation is 10 exp. Literacy in a second language is another 60 exp for 70 exp total, all of it ability exp. Under my system that second language will cost just 20 exp, 10 for rank 1 in the ability score, 10 for 1 bonus die. After character creation literacy in a second language is a whopping 90 exp compared to 40 under my system.
If you really want to separate literacy from fluency, create a Literate benefit, perhaps basing your reading/writing proficiency on your Cunning: Decipher.
Well now that's even more of a burden, isn't it?