Jousting

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Jousting

Postby Ancient1 » Wed Mar 07, 2012 3:12 am

Anyone had any joust in their game yet? We did last night and wow that really was a long evening:
One of my PCs decided to go into the joust as well, his AH/ride 4D+2b and his Fig/spears 4D+1B
vs a npc AH/Ride 3D+2B _ Fig/Spears 3D+1B

Well this took him like 24 rounds.....!!! ro unhorse him.....mmmhhh yeah well my dice rolls as Gm where sick...but still. The rulebok doesn't cover this situation and we hadn't accounted for such trails or dice rolling (lol)

So next time we are gonna make us a tourney rules like max 3 maybe 5 runs, accumilate points and after 3 or 5 runs most points win.

Anyone have such a system in place??
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Re: Jousting

Postby Zeroed » Wed Mar 07, 2012 4:56 am

I usually go for 3 tilts for most jousting round (except for the final round, which goes on until someone is unhorsed), counting each degree of success for each attack as "points" or "lances", like so :

4 Degrees of Success (hit by 15+, extraordinary hit, shattered lance) : 4 points/lances
3 Degrees of Success (hit by 10-14, powerful hit, shattered lance) : 3 points/lances
2 Degrees of Success (hit by 5-9, strong hit, shattered lance) : 2 points/lances
1 Degree of Success (hit by 0-4, good hit, broken lance) : 1 point/lance

1 Degree of Failure (miss by 1-4, weak hit, cracked lance only) : 0 point/lance
2 Degrees of Failure (miss by 5-9, glancing blow, unbroken lance) : -1 point/lance
3 Degrees of Failure (miss by 10-14, miss, unbroken lance) : -2 points/lances
4 Degrees of Failure (miss by 15+, fumble, drop unbroken lance) : -3 points/lances

After the 3 tilts at the end of each round, if no one has been unhorsed, then the competitor with the most points wins. If both competitor have the same amount of points, then it is up to the tourney judge to choose the winner. He may evaluate who is the least injured competitor and choose him as the winner, or he may simply select the one who showed the most grace / flamboyance / daring / sportsmanship during the tilts (usually resolved as an opposed Status [Tournament] test between the two competitors).

Hope this helps.
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Re: Jousting

Postby Ancient1 » Wed Mar 07, 2012 6:10 am

yes tx zeroed, this is perfect....
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Re: Jousting

Postby Jon Snow » Wed Mar 07, 2012 2:24 pm

Are you using the jousting modifications in Peril at Kings Landing? It makes several improvements. I also allow reckless charges. I've run lots of jousts, and even between two magnificent riders, I've never had one go into double digit passes. I've had some go eight or nine.
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Re: Jousting

Postby Zorbeltuss » Wed Mar 07, 2012 3:13 pm

I think the problem mostly is that you'll need more fighting test dice than your opponent has in ride.

Passive ride =rank*4+bonus dice, you'd normally slightly beat that with an equal amount of fighting dice, accounting for all the bonus dice you get for being mounted. Each test die above that part, probably means another degree of success. Big trouble is that it's not too hard to crank up ride so that even difficulty 15 is much of an issue.

If you use peril at king's landing rules, it's resolved as a charge, and that's -1D....

As a DM, I'd tally up success and fudge the dices if it's clear that the PC is the better jouster.
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Re: Jousting

Postby Ancient1 » Fri Mar 09, 2012 1:20 am

I dont have the peril midule, so wouldn't know. But i like the point systems so i think i am gonna use that next time. Tx for the feedback
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Re: Jousting

Postby Paedrig » Fri Mar 09, 2012 2:12 am

With the Peril-modification of the basic jousting rules it goes perfectly well i. m. o.
Concerning our experience with jousting...beside the tourney at Peril at KL we did have used the jousting rules for a small contest between some young knights (sort of mini-tourney).
The advanced rules ensure that three rounds per contest are enough (and often the contest is over after the first or seccond round).

Ancient
If after three rounds there ist still no clear winner it is i. m. o. also an option to let the participants fight against each other unhorsed - f. e. to the first blood (first injury).
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Re: Jousting

Postby Carriker » Fri Mar 09, 2012 11:41 am

As an aside to those who're interested, we've incorporated the Jousting rules from Peril into the Game of Thrones Edition of our game, found here: http://www.greenronin.com/store/product/grr2707.html

You know, for those who're interested in such things. ;)
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Re: Jousting

Postby Lord Ben » Tue Mar 13, 2012 11:22 am

Carriker wrote:As an aside to those who're interested, we've incorporated the Jousting rules from Peril into the Game of Thrones Edition of our game, found here: http://www.greenronin.com/store/product/grr2707.html

You know, for those who're interested in such things. ;)


How soon is coming soon? I only bought the relatively cheap PDF but want a hardback very badly and am waiting!
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Re: Jousting

Postby aprewett » Mon Mar 19, 2012 10:48 pm

I have a small tourney starting in a few days at the gaming table.
How have others handled the experience of NPC and damage?
Do you run the NPC knights as Primary characters, or a mix of primary, secondary and tertiary?

Do you account for possible injuries and wounds as the tourney progresses for primary and secondary npc's?

If so does anyone have any handy dice roll to randomly work this out?

Thanks
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Re: Jousting

Postby Zeroed » Tue Mar 20, 2012 12:26 pm

For the NPCs, I do a mix of different things. Lesser opponents are usually Tertiary and gets automatically unhorsed if they are defeated. Knights of good quality are generally Secondary characters in my games, and well-known jousters or champions are Primary characters.

As far as injuries and wounds are concerned, the PCs keep track of them as usual, and must compete with injuries or wounds if they want to advance to the next rounds, or yield. It is the challenges of jousting, and wearing a full plate helps a lot to survive and keep going. Your players will feel extremely proud and satisfied if they manage to win a joust will being injured. It is quite an accomplishment and very heroic. Trust me on that. Just remember the movie A Knight's Tale with Heath Ledger.

As far as injuries for NPCs are concerned, they usually compete fresh and uninjured, unless they jousted against a very strong opponent in the round before, in which case they may have a few injuries (use your common sense, if you see that your PCs are injured, even out the challenge by giving out similar injuries to their opponents).

Hope this helps.
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Re: Jousting

Postby wanderingcrow » Tue Jun 26, 2012 4:05 pm

Anybody notice that Aggressive is exactly the same as Riding High in the Saddle, and Defensive is exactly the same as Bracing? Is this a mistake? It would be nice to have a few more options to make the jousts more interesting.
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Re: Jousting

Postby Kival » Tue Jun 26, 2012 10:08 pm

wanderingcrow wrote:Anybody notice that Aggressive is exactly the same as Riding High in the Saddle, and Defensive is exactly the same as Bracing? Is this a mistake? It would be nice to have a few more options to make the jousts more interesting.


Agressive: +x Increase attack for a -x loss in passive animal handling.

Defensive. Increae +x passive animal handling for -x attack

Bracing: +x for the ACTIVE usuage of animal handling (when you have to roll if you can stay on your horse) of -x attack

High in the Saddle: +x attack for -x for active animal handling...


The difference is that one time it's playing with passive animal handling which is just defense in regard of the joust and one time it's changing the roll for actively staying on the horse.



And beleive me that can have statistically dramatic differences what to choose.
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Re: Jousting

Postby Carriker » Wed Jun 27, 2012 3:02 am

Kival covered it, but I'll reiterate.

In jousts, there are two instances in which your Animal Handling comes into play (well, besides using it to base damage on). The first is your passive score, which acts as your Defense in the attack roll. Aggressive reduces this, while Defensive increases it.

The second is when you're hit, and then have to make an actual Animal Handling roll to avoid being knocked from the saddle. Bracing increases this, while High in the Saddle reduces it.

Make sense?
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Re: Jousting

Postby Kajani » Wed Jun 27, 2012 4:12 am

I wonder if some of the options could used in combination with each other. For now we opted for "no", but I am interested how other people think about that point...
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Re: Jousting

Postby Carriker » Wed Jun 27, 2012 4:57 am

Kajani wrote:I wonder if some of the options could used in combination with each other. For now we opted for "no", but I am interested how other people think about that point...


No, they're meant to be exclusive options.
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Re: Jousting

Postby wanderingcrow » Wed Jun 27, 2012 7:36 am

Thanks very much guys, I feel like a dunce now. I knew there had to be a reason those additional options were included. Now the final round of jousting in our tournament will be a bit more interesting. As a suggestion, I think it might be worth looking at the wording of this section of the book (GoT edition) to make it a bit clearer. I know you just put it out, and that the errata just came out as well, but I think it could use tweaking, since neither myself nor my GM understood it correctly. Anyway, thanks again.
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Re: Jousting

Postby Carriker » Wed Jun 27, 2012 11:58 am

wanderingcrow wrote:Thanks very much guys, I feel like a dunce now. I knew there had to be a reason those additional options were included. Now the final round of jousting in our tournament will be a bit more interesting. As a suggestion, I think it might be worth looking at the wording of this section of the book (GoT edition) to make it a bit clearer. I know you just put it out, and that the errata just came out as well, but I think it could use tweaking, since neither myself nor my GM understood it correctly. Anyway, thanks again.


I shall give that section a look and note it for future errata clarification if it needs it.
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Re: Jousting

Postby Kival » Thu Jun 28, 2012 3:28 am

Carriker wrote:
Kajani wrote:I wonder if some of the options could used in combination with each other. For now we opted for "no", but I am interested how other people think about that point...


No, they're meant to be exclusive options.


You might want to clarify this true. We - or rater I as the host - opted for non-exclusive though. So a particular aggressive and bold jouster might use "facing"+"aggressive"+"high in saddle" or a balanced and clever joust as Barristan might go for defensive+high-in-saddle (defensive makes him nearly impregnable and with 4+2b+bonus through Tourney Knight in Ride he'll never have a high chance to fall from his horse).
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Re: Jousting

Postby Legate » Thu Jul 12, 2012 8:47 pm

I am little rusty on jousting proceedures, but IIRC a joust went to 3 passes; if both knights were still on their horses, then it went to a one-on-one melee. Though I could be mistaken on this
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Re: Jousting

Postby Paedrig » Fri Jul 13, 2012 12:42 am

This is an option (and might be a quite popular one for the spectators) but in Peril at Kings Landing it is mentioned that after 3 passes without unhorsing the knight with the greatest total degree of success wins.
Thus option might be better if you (or thus who organized the tourney) want it done quicker.
Of course if your opponent didn't accept it or both did have an equal total degree of success, the good old one-on-one melee is allways an option. :wink:
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Re: Jousting

Postby Legate » Fri Jul 13, 2012 8:37 am

Ok, then. 3 passes, and if both knights are still on their horses the greatest amount of successes wins. That would stop the 24 round matches. That being said without the rule book at hand, but makes on paper anyway.
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Re: Jousting

Postby Kival » Fri Jul 13, 2012 10:47 am

In Westeros lore it's also clear that there even are ties between joustes in some tourney and some jousts went far beyond the third round. I decided that for my peril at king's landing tourney the joust wents on until one wins if the King does not intervene and just decides a winner.
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Re: Jousting

Postby Zorbeltuss » Fri Jul 13, 2012 10:55 am

It seems to depends on what the lord desires.

Duskendale in hedge knight was until unhorse. Most frequently observed would be three tilts, with host declaring the victor (or a draw) if no unhorsing happened. Or so it might seem.
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