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Paedrig wrote:Beside such common wise words (by the way i thought the moto was "...professionals study logistic" ) you should remember that the local troops might know the terrain as well.
And a bandit leader might be (or might be not) able in tactics but hardly an strategic genius...
At least what i have read about this "hatchetman" before do not really indicates superior warfare abilities...
And this is no foreign army invading the unknown wilderness or operating against battle hardened guerillas. Bandits might not seek any confrontation with regular troops without a real good cause (f. e. a lot of money or if the must fight their way out of a trap) - what would they gain? In the end the other side did certainly have the longer arm, stamina and better arms and armours...
Trained (or so) criminals/ raiders might be not an easy opponent but are clearly not as well protected as infantery (if not upgraded) and limited in their possibilities (no shieldwall f. e.).
And if the bandits are not much more than 100 men i know were i would set my money... If the army leader is not totally incompetent...
As such, they are - to my mind - likelier to know the land, and have an investment in protecting it. And most bandits, while they live in wilder areas, are not from the area that they plague. Most bandits are from elsewhere, and have generally fled the law or bad situations in other places and found their way into a bandit band as part of that flight.
I don't think we are even clear on definitions here.
Carriker wrote:. Ask him how he envisions his character reacting to being convinced to do something, to liking someone, to being seduced or intimidated (it's this last one that a lot of players really dislike).
Overall, figure out what is necessary to let everyone enjoy it.
DaimosofRedstone wrote:Overall, figure out what is necessary to let everyone enjoy it.
Carriker wrote:Eisen, you mentioned the possibility of running into the events of Game of Thrones in your game. How common is this? Is that what other folks usually do? I warned my players that, depending on what happens in this game, there were no guarantees of the events in the books even necessarily happening in my game - I may just decide to do something else entirely with the setting.
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