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DaimosofRedstone wrote:I had a little idea while riding my bicycle.
At the moment all Castles (what you bureaucrats know as 'Defense Holdings') are the same from a pure mechanics persepctive. Winterfell is Harrenhall is The Eyrie is Storm's End is Dragonstone, while they are vastly different in all other things.
I have toyed with giving the castles of House a bit more character for a while (up to an idea of making them something like almost PCs) and one small step in this direction are the Castle Characteristics.
The way i figured, you get one 'minor' characteristic for every ten points of Defense and 1 for every three (rounded up) age levels (Ancient, very old, old, etc.).
From Castle onwards on of these is changed into a major characteristic.
The Difference between minor and major CC (Castle Characteristics) is that minor CCs give minor mechanical boni, something like a +1b on some, mostly social, situations, while a major CC might influence the value of Ressources a House Fortune influences, a defense boni or something else.
Some sample CCs:
A place at the table for every guest
Your house lives by the notion that a stranger is a friend you have not met yet. Everybody who shows up at your castles gates can expect a warm meal and a place to sleep, every noble gets a place of honour. This practice has given your House a positive reputation with both the traveling folk (Mummers, Bards, Ministrels, etc.) and the occasional Hedge Knight. You get +1bonus dice when interacting social with those in these groups who know your reputation (even they have not necessarily profited from it themselves).
A Maze as big as a castle (small castle or bigger)
Your Holding was not build in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation. Often the way that seems to be shortest leads to a dead end or goes somewhere else completly. Every member of your house gains +2 dice to sneak when trying to hiding or evading in your own castle.
Your castle was once the home to a famous or rather infamous ancestor. Somebody collecting heads, somebody skinning people, you get the drift. And people have not forgotten.
You get +1B to intimidation rolls with people who know about that Reputation (e.g. it would not work if your PCs is incognito).
trueform wrote:This sounds great.
Ars Magica has a similar idea in the covenants book, and it works pretty well. I can easily see this helping out on the setting/feeling part of SIFRP.
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