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muggie2 wrote:I like it it, but I would make a few changes. These are my ideas, feel free to use 'em if you agree, ignore 'em if you don't.
Anyway, here's my thoughts. Use 'em as you will.
Soft leather is better against slashing-type attacks than padded, although weaker against impact. Overall, if the soft leather isn't better, then it is at least equal.
If you want to have an armor with a value 1, consider furs and/or soft non-armor leathers. They would be easier to move in than robes, and would be of equivalent armor value, yet still inferior to real armor.
Drop bone/wood back down to an AV of 4. Otherwise, it is by far more cost-effective than any of the other armors in the vicinity without giving up any protection value.
Increase the weights by a bit. If scale (a composite armor) is worn over a mail hauberk (another composite armor), surely the combined weight would be greater than a mere 20% increase over just one layer, even if it does allow you to drop the padded layer you'd probably be wearing underneath it.
The same goes for plate and mail - it should weigh at least as much as the *new* weight for reinforced composite.
Full plate should weigh less than the new weight for plate and mail, but have a worse armor penalty... unless custom-built for the wearer, in which case its penalty should drop to the same as plate and mail. The reason you could get away with having no mail for the joints and such was the articulation of the plates - but that requires careful fitting, and plates that are very close to the sizes required by the lengths and sizes of those limbs.
You want full plate armor? Either have it custom-built (and wait for it), or hope that someone who is very close to your size ordered some and failed to pick it up.
I like bronze. Nice armor, especially plate. Better than iron, though worse than steel. Repairing it, however, is a pain. I'd make bronze simply a little heavier than iron for the same protection.
Copper isn't bad, but it is a touch brittle, and corrodes badly. Brass looks good, but isn't that tough.
I'd rate metal armors made from these as being heavier than iron, while also being weaker (Armor Rating -1)
Other metals, especially gold, are almost useless for defense. Heavy enough to encumber you, while being insufficiently tough to seriously blunt, let alone stop, any decent attack. (AR -2, penalty worse by 1, Bulk +1 or 2)
I'd be tempted to decrease the Armor penalty reduction of Improved Armor Mastery to 1, rather than 2. With the decreases you've already made to heavy armor penalties, it seems a bit too much to also give them a chance to reduce it by another 2.
I like the idea you've put forward of grouping mail, scale, lamellar and such under the generic term composite. Each has its own strengths and weakness, yet overall they're not too dissimilar.
I'd also add another suggestion: flexible and semi-flexible armor types suffer half the usual effects from shattering weapons (either keep the fractions or else round down).
Zaruthustran wrote:My initial impression on armor was that it was underpowered, but I've since come around. The point of armor is protection from unskilled enemies/random arrows. It fits the fiction if very skilled opponents can turn heavy armor into a disadvantage. I'm thinking of the Bronn vs Ser Egen fight, of course.
Also, remember the Fatigue rules. For the cost of 1 fatigue (imposing a -1 penalty), you can ignore armor penalty for a round. With Plate, this is a better option than Fighting Defensively: -1 for +6 CD, as opposed to -1D for +3 CD. Plate fighters should spend Fatigue for the first three rounds, thereby being virtually untouchable while still being able to hit and cleave through lightly-armored opponents. This also fits the fiction: fighting in heavy armor is tiring.
I'm now of the opinion that the Armor rules should be considered with typical (Trained) troops in mind. In other words, troops with 3 Athletics, 3 Fighting, and 3 Endurance. Plate wearers are virtually immune from such troops. They need 3 degrees in order to do 2 (12-10) points of damage. A difficult feat with 3 dice. More skilled opponents have better odds, but hey: they're more skilled.
Speaking of which, my new pet peeve is how Fighting skill does not impact Combat Defense. I don't know how to remedy this; I'm thinking of basing CD on Awareness, Fighting, and the higher of Agility or Athletics. Or, adding the difference in Fighting to the more-skilled combatant's Combat Defense: if you've got a 5 in Fighting and your opponent has a 3, you get to add 2 to your CD.
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