I'm pretty sure I'm not the only one who has been sorely disappointed by the failure that is Long Blade Fighter II. Compared to the useful LBF I and the impressive (don't know yet if effective) LBF III, Long Blade Fighter II seems to not even be worth it, considering the Maneuver rules are actually BETTER, and don't need to eat up a Destiny point.
So, here's my proposal, to make it much more worth the investment:
Long Blade Fighter II
Your control of your weapon has increased manifold, especially your mastery of half-swording. Through proper technique and leverage, you not only maneuver your opponents where you want them but also you can easily find gaps in their armor to take advantage of.
Prerequisites: Fighting 5, Long Blade Fighter I
When armed with a Long Blade, you may sacrifice all of your bonus dice from Long Blades to combine a Maneuver action with your attack, as per the normal Maneuver rules. Your Fighting test is compared both to your opponents Combat Defense, to see if you hit, and his passive Fighting result, to see if your Maneuver succeeded, just like a regular Maneuver action, with the additional benefit that the opponent's Awareness test is now Challenging (9), and you may move him an additional yard per two bonus dice sacrificed, round up.
Also, while armed with a long blade and no other weapon or shield, your long blade gains the Piercing X quality, where X is equal to the number of bonus dice in the Long Blades specialty, rounded up. This also applies even if you have sacrificed your bonus dice.