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The reason a lot of systems seem more combat oriented than they actually are lies in the fact that the bulk of said systems concerns combat. Why is that? Well you don't need rules for sitting around a table and talking In Character with your mates do you?Boze wrote:the stunt system is strictly combat oriented, i get the impression from my gameplay in this game it seems more comwbt oriented overall.
Illiani wrote:In short, there are more rules for combat because that is where the rules need to be.
In my experience DA is probably less combat orientated than a lot of systems I've played and even less combat can be implemented at a GM's whim.
Boze wrote:Okie dokie, i appreciate the correction of my misconception, but what about which one to play?
Or you can go an extra step and write up a brief proposal for a campaign you'd like to run in each one (you only need a paragraph or two) and see which gets the most buzz.
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