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Postby JMarteny » Mon Feb 04, 2002 12:43 am

Considering the impressive work on Legions of Hell, and I am sure that Armies won't let me down either. I would love to see more planar supplements, as I am a huge Planescape fan and miss the setting.
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Postby rwilloug » Tue Feb 05, 2002 2:11 pm

Short of an official d20 conversion of Shadowrun (I wonder if any publisher ever approached WizKids/FanPro about this?), I think what I'd like to see most is a comprehensive set of generic d20 cyberpunk rules, including cybernetics, biotech, decking, and rigging.

A specific setting using those rules would be cool as well, though for the game I'm planning, I would probably still use a Shadowrun 'fantasypunk' setting.

With Steve Kenson writing for you folks, it seems like a natural to me.

Rich Willoughby

P.S. Thanks again Nicole for hooking me up with Folio 2.0 before the web site was updated. :smile:
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Postby Two Blazing Fists of Fury » Mon Feb 18, 2002 10:42 pm

My Green Ronin Wish List:
1) A Chris Pramas and Robin D. Laws (author of Feng Shui) colaboration of some sort.
2) d20 Dragon Fist (I would sign petition after petition for this)
3 Or if that wasn't possible. Perhaps a d20 Wuxia inspired setting -similiar- to Dragon Fist. Because Dragon Fist just drew from its roots in wuxia and kung fu flicks and novels, it wouldn't be that difficult to do the same thing over, perhaps with a different feel. Or if not a setting, perhaps a book of wuxia inspired prestige classes, kung-fu feats, special rules, weapons and monsters, along with ideas for creating your own setting. And ofcourse if it were compatible with Jade Dragons & Hungry Ghosts. Also if it were compatible with Oriental Adventures or Atlas Games' Rogukan, that would be a plus.
4) An adventure, or book of adventures which tied in with Jade Dragons & Hungry Ghosts.
5) And I think if anyone were to do a class book of monks, it should be Chris Pramas.
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Postby Two Blazing Fists of Fury » Mon Feb 18, 2002 10:50 pm

On 2002-02-05 14:11, rwilloug wrote:
Short of an official d20 conversion of Shadowrun (I wonder if any publisher ever approached WizKids/FanPro about this?), I think what I'd like to see most is a comprehensive set of generic d20 cyberpunk rules, including cybernetics, biotech, decking, and rigging.

A specific setting using those rules would be cool as well, though for the game I'm planning, I would probably still use a Shadowrun 'fantasypunk' setting.


I thought I had heard another company was making Cyberpunk d20? Or perhaps I am mistaken. Even so I think the d20 system is better suited to; and I would rather see, Steampunk d20. You could even get a little Jules Verns/H.P. Lovecraft thing going on. And there may be some interest in the subject because of SJ Games recently releasing Gurps: Steampunk.
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Postby drnuncheon » Tue Feb 19, 2002 8:22 am

2) d20 Dragon Fist (I would sign petition after petition for this)

3) Or if that wasn't possible. Perhaps a d20 Wuxia inspired setting -similiar- to Dragon Fist. Because Dragon Fist just drew from its roots in wuxia and kung fu flicks and novels, it wouldn't be that difficult to do the same thing over, perhaps with a different feel. Or if not a setting, perhaps a book of wuxia inspired prestige classes, kung-fu feats, special rules, weapons and monsters, along with ideas for creating your own setting. And ofcourse if it were compatible with Jade Dragons & Hungry Ghosts. Also if it were compatible with Oriental Adventures or Atlas Games' Rogukan, that would be a plus.


Seconded. My biggest disappointment with the D&D OA books has always been their pseudo-Japanese focus. I would dearly love to see a good game based on Outlaws of the Marsh or even Three Kingdoms. (Hey, there's a zillion 3 Kingdoms-era video games out there...)

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Postby Two Blazing Fists of Fury » Tue Feb 19, 2002 9:22 am

Seconded. My biggest disappointment with the D&D OA books has always been their pseudo-Japanese focus. I would dearly love to see a good game based on Outlaws of the Marsh or even Three Kingdoms. (Hey, there's a zillion 3 Kingdoms-era video games out there...)


I think that is because of all the Rogukan material, as it does set up Rogukan as it's base setting (unfortunatly). So there is that and the Rogukan book put out by Atlas Games for a Japanese styled game. The web enhancement for OA presents an interesting Indian influenced setting. Now what we need is a more Chinese influenced setting, such as Dragon Fist :wink:
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Postby MacBin » Sat Feb 23, 2002 10:59 am

I also understand Mr. M. Cook has some writing credit in Spaceship Zero...
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Postby Timba » Fri May 17, 2002 11:17 am

I'd like to see Warlocks & Witches in the Master Class Series.
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Postby Pramas » Sat May 18, 2002 9:45 am

On 2002-05-17 12:17, Timba wrote:
I'd like to see Warlocks & Witches in the Master Class Series.


Well, you get your wish! This Fall we are releasing the Witch's Handbook, by GR fave Steve Kenson.
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Postby Timba » Tue May 21, 2002 10:22 pm

Thank you very much. It was a good surprise! :smile:

Could you give me some details about? For example rules for exorcism, inqusition, description of organizations, etc. I'm curious will it include not evil more over good witches?
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Postby Steve Kenson » Wed May 22, 2002 8:50 am

Could you give me some details about? For example rules for exorcism, inqusition, description of organizations, etc. I'm curious will it include not evil more over good witches?


Not too many details to give just yet as the book is still being written :wink:

It will definitely include both good and evil witches (of various races and backgrounds), along with neutral witches.

You probably won't see a lot in the way of "witch hunts" simply because most D&D campaign worlds tend to be polytheist (there usually isn't a single monolithic religion to support an inquisition) and because arcane magic is a generally accepted fact of life (otherwise why not persecute sorcerers and wizards, too?).

That said, there will be some discussion of why witches may be mistrusted compared to some other spellcasters and why they might tend to keep to themselves compared to say, a college of wizards. And there are occasions of overzealous clerics and paladins catching neutral or even good witches in their nets when trying to stamp out evil witchcraft, but with spells and abilities like detect evil around such mistakes are pretty hard to make, and thus rare.
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Postby Timba » Thu May 23, 2002 10:01 am

Thank you! It's sound very interesrting. That's the book I waiting for. It will have a good feeling I guess.

I have only one more question. Will they memorize the spells or cast spontaneously or do the both way that depends on their traditions.
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Postby johnnype » Thu May 23, 2002 2:34 pm

I've said this before and I'll say it again, what D20 needs is a generic sci-fi rules set. One that can handle Star Wars, Fading Suns, DragonStar as well as Blue Planet, Heavy Gear, Jovian Chronicles, Trinity, StarDrive, Star Trek, Transhuman Space, Cyberpunk, Akira, Ghost in the Shell, Alien(s), etc, etc.

I think you get my point. A couple of companies have tried to create such rules but most of them falll short of the flexibility that the genre really needs. Dragon Star, Fading Suns and even the revised version of Star Wars are fine for the specific setting but not sufficient to model games like Trinity and Blue Planet.

I think of this as a gold mine that has yet to be mined. What Mutants and Masterminds will do for d20 supers is what a generic sci-fi game could do for sci-fi games.
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Postby Kevin » Thu May 23, 2002 3:25 pm

On 2002-05-23 15:34, johnnype wrote:
I've said this before and I'll say it again, what D20 needs is a generic sci-fi rules set.


Well, it may or may not be any good, but d20 Modern is something I would think any publisher would have to at least look at before attempting something in this vein right now. I'm sure someone's looking at this, although I haven't heard anything announced. Then again I expect that anyone thinking about stuff based on d20 Modern would be keeping quiet, given the predatory nature of the d20 market.

(And just because I've worked with Green Ronin in the past, don't assume that I have inside knowledge of their plans--the above is only my own thought on the matter).

<font size=-1>[ This Message was edited by: Kevin on 2002-05-23 16:26 ]</font>
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