arnon wrote:Update:
Just came back from our final session.
The toughest battle was the one with N'tal and his bodyguards. He cast Wall of Fire and divided the barbarian (who rushed up the stairs) and the rest of the party. This left the barbarian alone against all the bodyguards.
The battle was characterized by bad rolls by all (me and the players). The cleric player almost died (at -6) from both fireball and lightning; the sorceress was blinded by a spell, but still managed to pull her weight and deal damage with amazingly high rolls, but did not participate in the last battle; and even the barbarian almost fell from loss of hit-points and the end of his rage.
It was a long & tough battle.
I *love* these sorts of nail-biters, where multiple party members hit zero or less at various times.
The cakewalks are not so fun.
In my finale (which got cancelled due to real-life issues ending our game), Maeorgan was blinded and feebleminded, but the other two (Gorn and the Sea Lord) made their will saves and were only blinded, and the party ended up killing them. Much later, Maeorgan resurfaces (having been taken into custody by his sister, who took his seat on the council), with a long prophet-returned-from-the-wilderness beard and unkempt hair, still sightless, bearing strange omens and prophecies (I pictured the return of the messiah dude from 4400 here, for visuals). His sister didn't really expect him to 'come back' from his state, but made the mistake of not killing him in his bed, and he's become something of an embarassment to her, but he's also developed some sort of protection, and is quickly amassing a cult who regard him as a blind messiah.
He's also not Maeorgan in any real sense of the word, but something else that decided to take advantage of his body to walk around.