I liked the entire trilogy as my group had a great time playing through the adventures. Still I can share some advice:
- Be prepared for your players to visit the lighthouse during Terror
. That's not really a problem as they shouldn't find anything suspicious but still you should have already read through Madness
so you can come up with descriptions that don't conflict with those you will give during the showdown.
- The trap in the mortar factory in Terror
is a killer. My party managed to escape except for our druid who was grinded in the scene.
- The Black Dog's Caves / Sunken Temple episode in Madness
is extremely tough if the group doesn't have a cleric. Incorporeal undead are very tough opponents if you aren't able to turn them. If your group doesn't have a cleric, you could place the ghost touch
weapon in one of rooms closer to the entrance. Also make sure that the party can somehow access lesser restoration
or similar effects for the ability damage and the negative levels dealt by the undead can cripple your party.
My personal favorites during the trilogy were:
- The trap in the mortar factory
- Verlaine calls the PCs to the courts in order to intimidate them
- The PCs discover Verlaine's body in his manor. I added a slaughtered family in order to amplify the cruelty of the Brotherhood.
- The Lighthouse Ball at the Sealord's Palace
You should definitely stretch that scene and allow your PCs to meet some of Freeport's big names. Think about how to play NPCs that might want to reuse in later adventures (in my case: Marcus Roberts, Lady Elise and Arias Soderheim). Also, the Lighthouse Ball is a great possibility to fan the PCs' detestation for Milton Drac by playing him as a vain, arrogant bastard. He should make a clear statement about the PCs *not* being equated to him or the other rulers of Freeport ("a pig in a fancy coat is still nothing but a pig" was the phrase I used). In order to support the atmosphere of the scene, you can use baroque chamber music such as Antonio Vivaldi's Four Seasons and serve your players sparkling wine (or even champagne for the more moneyed roleplayers among us
- The exploration of the Sunken Temple - extremely tough for my group (which didn't contain a cleric), yet unbelievably suspenseful and rewarding as a result of the time pressure.