memorax wrote:Then my purchase of Pirates Guide to Freeport will be put on hold indefinately until a 4E Freeport Companion is released. As much as I want to get the book I'm not going to buy it until then.
Pramas wrote:It has gotten more likely, as the latest news makes it possible for us to do 4E books while continuing on with M&M and True20. However, the new license must be used by product line and it's unclear how Freeport will be affected by that. We'll need to see the final language of the new license to assess this. The good news is they've promised to release the license on June 6.
memorax wrote:Any news you can tell us? Or is it still to early to ask?
memorax wrote:Now that the GSL has finally been released can you tell us anything?
Emphasis mine.GSL wrote:If Licensee has entered into the “Open Gaming License version 1.0” with Wizards (“OGL”), and Licensee has previously published a product under the OGL (each an “OGL Product”), Licensee may publish a Licensed Product subject to this License that features the same or similar title, product line trademark, or contents as such OGL Product (each such OGL Product, a “Converted OGL Product”, and each such Licensed Product, a “Conversion”). Upon the first publication date of a Conversion, Licensee will cease all manufacturing and publication of the corresponding Converted OGL Product and all other OGL Products which are part of the same product line as the Converted OGL Product, as reasonably determined by Wizards (“Converted OGL Product Line”).
Pramas wrote:So yeah, the way the GSL is worded it makes it hard to imagine how we could do a 4E Freeport Companion and keep our publishing model intact. It would be possible, I suppose, to do a generic pirate sourcebook and at least point back to Freeport, but something structured like our current companions might invite trouble. Hmmm.
Pagan priest wrote:Given the whole way that WotC has been acting with 4E, I would love to see everyone, publishers and players alike, tell them to pound sand. Even the timing of their announcement made for serious problems. (My FLGS lost a LOT of money from lost sales of D&D stuff for xmas, nobody bought when they knew that 4E was coming.)
Pagan priest wrote:And the rules themselves... Now, I'll grant you that I have not actually read the real rules in any depth, I have only seen previews. As far as I can tell, they have turned the game from a role playing game to a miniatures battle game with character advancement. Too many of the powers that characters have only make sense when you think of them in terms of a miniatures battle game played on a grid. For example: "My warlord hits the dragon for 30 points of damage, so your paladin and the ranger each get to move 30 feet." WTH? How can you possibly explain that in story form?
memorax wrote:I wanted to ask if all you need to use FP is just the core 3.5 books.
timemrick wrote:I don't believe it's necessary to own more than the three core rulebooks to run any of the 3.0 or 3.5 Freeport books. Wizards released very little beyond those three books that is Open Content, so GR was pretty much limited to using just the core rules.
A few Freeport books (such as Hell in Freeport and Black Sails) use material from other GR titles (The Book of Fiends in these two examples), but they include enough information to run the adventure without owning those supplements. Also, Hell in Freeport has a few new prestige classes that are fully detailed in Focus in Freeport articles, and updated to 3.5 in a later Focus (all of which are free PDFs).
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