Hi ho.
Having finished Madness, I'm moving my Freeport campaign into a war storyline this week, which should last for 4-5 sessions. After that, we'll move into Hell in Freeport.
I'd like to quickly outline what I'm doing to see in anyone can spot any game-breaking flaws. I'd also like to know if any of this is incompatible with the events of HiF, since I'm still waiting for my copy to arrive.
So it's a month after the death of Drac, and Freeport is getting chaotic. The Captain's Council is busy infighting, and city funds aren't being released - so no money for the militia, public works or the like. Prices are going up, and there have been a couple of riots. There are reports of plague.
Most people expect one of the councillors to assume the role of Sea Lord, breaking the law that says only a descendant of Drac can take the position. The city needs a Sea Lord to govern it - but as soon as someone acts to take the throne, there'll be civil war.
Then a candidate appears - a pirate queen with evidence that she's a descendant of Drac. (No idea what kind of evidence to use here - any suggestions?) She's going to take the position and push Freeport into a new era of greatness. Unfortunately, she's also a major enemy of the PCs - she burned down the homes of two of them, and looks to be behind the plague.
To overthrow her, the PCs will have to a) prove she's not a true descendant of Drac, b) find someone who _can_ take the Sea Lord role, and c) fight off a pirate fleet in a big, action-packed sea battle. This should be doable if they find a sage who's learned the secret of making cannon - but he's being hunted by warring factions from the mainland.
At the end of the War storyline, things should be getting back towards the status quo, there'll be a new Sea Lord (possibly a PC), and Freeport will have weapons that no-one else in the world has. Then we start up with Hell.
Any thoughts.
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Patrick O'Duffy



