I see the last post was made in 2006 and it is now 2012. I hope this forum is still suppored, because I'm completely confused with the Company Scale combat.
I ran a battle at the company scale, and basically what happened is several platoons ended up shattered and then quickly destroyed. It just seems like my groups interpretation of the mechanics isn't balanced.
The crux of the problem from what I gather, is the interpretation of the unit's BAB. The definition on Pg. 137 is (assuming a class with good attack bonus) the units BAB is equal to it's Hit Dice. My group chose to interpret this as:
1 level 1 character has 1 Hit Die.
1 level 2 character has 2 Hit Die.
1 level 3 character has 3 Hit Die.
2 level 1 characters have a cummulative 2 Hit Die.
2 level 2 characters have a cummulative 4 Hit Die.
And so on.
So a Squad of level 1's have 8 Hit Die, and being fighters they have 8 BAB
A Squad of level 2's (Trained) have 16 Hit Die, and being fighters they have 16 BAB.
When this ramps up into a platoon, the BAB gets very large (my player's best platoon of trained troops had a BAB in the 70's), and that was just TRAINED. I couldn't fathom the BAB for a Platoon of Veterans or even Elites.
At first, my personal interpretation of the mechanics was that a squad's BAB was the average (or mean) of the unit's member's Hit Dice, ie: the dice they roll each level to gain hit points. For example, a squad of 8 scouts would have an average Hit Die of 6 (x .75 for average class BAB). A squad of 8 Rangers would have an average Hit Die of 8 (x 1 for having good class BAB), and a squad of 8 Fighters would have an average Hit Die of 10 (x 1 for having good class BAB).
Now, when my group was trying to decipher how to calcualte BAB, they kept referring to the examples shown on Pg. 141., and as a whole, they don't make sense. To illustrate:
Side A), the Urban Cohorts had two squads of lvl 1 warriors. Each squad had HD (again, Hit Dice... really need to differentiate between a unit's health and the over used "Hit Dice") of 8d8. I assume that warriors roll a d8 each time they level to gain Hit Points, and there were 8 of them in the squad. Now the BAB for those squads is 8, but who knows where that comes from because 8 is used twice...
The Platoon of Urban Cohorts, made up of lvl 2 warriors, have HD of 24d8. I assume there are 3 squads of 8 to make up the value of 24 (or 4 squads of 6 or some other combination). Given my groups interpretation, being level 2, this platoon should have a BAB of 48, but the book states their BAB is 24.
So, given the squad example above 8 individuals produce a BAB of 8, and a platoon of 24 individuals producing a BAB of 24, it seems the BAB is equal to the sum of individuals (and then you multiply based on class).
But then we move on to the definition of the Black Company Platoon. They are level 5, and they have a HD of 58d8. 58 individuals (?) and their BAB is surprisingly, 58. Seems to follow the pattern I explained above...
EXCEPT the definition of a squad is up to 8 individuals, and the definition of a platoon is up to 4 squads. Assuming the Black Company Platoon had 4 full squads, it should have 32 individuals maximum (as defined on page 135!!!). So where in the heck did 58 come from?
We were so confused with six of us trying to decipher this, so I went with the majority and let my players assume that a a squad of level 2's would have a HD of 16, and put into platoons, this gives the platoon a BAB of around 64. I figured it wouldn't matter because in the end, my troops would have the same advantage.
Didn't work out so well. Problem is the defenders have to roll a Fortitude save against a DC15 + Damage Value. The Damage value was often in the range of 10-15, which gives a final DC of around 25-30 (sometimes higher). Given that fortitude was usually around 4-7, and a d20 could roll a 19 (20 being an automatic save), the best they could ever roll would be a 26. Seeing as they weren't always rolling well, often they failed by more than 10 and their unit sustained injuries and were shattered.
And to add insult to injuries, in order to recover from being Shattered you have to roll a Command check against the same Fortitude DC that they failed to become shattered. So even with a much better Command compared to Fortitude, they often ended up remaining shattered. But again, even with a good Command score, you NEED to roll well to beat a DC that high. Didn't happen. ( I started to feel so bad, I let them make a command check as a leader AND do their movement as a platoon so they could have a CHANCE of not being hit again to be destroyed).
Finally, after an agonizing battle of trying to recover from being shattered all the time, the battle ended. Many of my player's units ended the battle in a shattered state, and then when they rolled casualties.... Boom, 100% casualty rate, because ending with Shattered gives an extra 10 to the DC.
So, PLEASE clear this up. How do you establish a unit's BAB? Is it based on the quantity of individuals in the unit (squad, platoon, company)? Or is it some strange formula related to the unit's class Hit Dice, which can result in a platoon (32 individuals max) having a HD of 58d? and a BAB of 58 (before adding more for feats, etc...).