I need to preface this message by stating that although I can be soft, I am not an old softy. I have killed of my players on multiple occations. This past experience has caused my players to have a healthy respect what they come accross because I usually go with what the dice say for better or worse. So here is the dilema.
I have a pary of five (not four) who have just started the clock. They came up the tower and started thier discussion with Rogal. They immeadiatly began discussing with Rogal... Thus, no combat between the two groups.
I had the group of devils show up. The 2 Guelogons (sp) and the 9 Bulagons (sp) as well as 4 Greater Ice Devils. I let the party play Rogal and his gange. Well, it was an amazingly close and fantastic fight. But, the players won, with the lead Devil escaping stating something like "Do to your transgressions against the lawful state of Mephestopholies and the nobility on both the third and 8th planes of hell you will be sent to the Pit before you leave this plane" and then teleported without error.
The party was really really beat up. But they all lived... Well acually three were in negatives but with a few potions they were rock'n again (not to mention the wands of cure light and cure serious wounds they have been having commitioned)(by the way... Rogal with improved invisiblility cast on him is extreamly deadly. The 10' reach and the extra 6d6 dam for the sneak attack makes him a power house)
so the question is, Do I hit them again with just overwhelming odds in a day or so... on the trek back to the river styx? Or do I start inventing my own adventure and have them eventually come back to Freetown to stop the clock?
Ideas? Questions? Comments. Words of wisdom.

