|
|
|
Thieves' Quarter
|
|
|
|
Quantity in Basket: none
Code: grr1026
Price:
$17.95
|
|
|
|
Need a tavern in a hurry? An inn? An alchemist? A
conspiracy? How about a Thieves' Guild? How about an entire
Thieves' Quarter? From The Game Mechanics (Artifacts of
the Ages and the Modern Player's Companion) comes
the first in a series of books detailing the people, places,
and plots of the fantasy city of Liberty: the Thieves'
Quarter, where life is cheap, and only the bravest—or
most foolhardy—venture out alone at night. Modular in
design, Thieves' Quarter can be adapted wholesale to
any city in any fantasy campaign, or Gamemasters can cherry-pick
whatever they need, whenever they need it. With two dozen
lushly-created maps by master cartographer Christopher West,
dozens of fully-developed NPCs, and extensive encounter
tables loaded with adventure hooks, Thieves' Quarter
is a ready-made mini-setting designed to be dropped into
nearly any d20 fantasy campaign at a moment's notice.
Future City Quarters volumes will include the Temple
Quarter, the Arcane Quarter, the Nobles'
Quarter, and the Mercenaries' Quarter.
Product Support
|
Related Item(s)
|
|
Code
|
Name
|
Image
|
Price
|
Availability
|
|
|
grr1022
|
Artifacts of the Ages: Swords & Staves
|
|
$16.95
|
|
|
grr1028
|
Artifacts of the Ages: Rings
|
|
$17.95
|
|
|
grr1030
|
Temple Quarter
|
|
$19.95
|
|
|
|