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   <id>tag:greenronin.com,2012://1</id>
   <updated>2012-02-11T04:08:11Z</updated>
   <subtitle>Be Your Own Master</subtitle>
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<entry>
   <title>Ronin Round Table: Chris Pramas #3</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/02/ronin_round_table_chris_pramas_1.php" />
   <id>tag:greenronin.com,2012://1.828</id>
   
   <published>2012-02-11T04:01:03Z</published>
   <updated>2012-02-11T04:08:11Z</updated>
   
   <summary>This week I thought I&apos;d talk a little bit about licensing. We have several ongoing licensed games right now (Dragon Age, DC Adventures, and A Song of Ice and Fire Roleplaying) and in the past we&apos;ve done books based on...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="502" label="Round Table" scheme="http://www.sixapart.com/ns/types#tag" />
   
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      This week I thought I&apos;d talk a little bit about licensing. We have several ongoing licensed games right now (Dragon Age, DC Adventures, and A Song of Ice and Fire Roleplaying) and in the past we&apos;ve done books based on  properties such as Thieves&apos; World, Black Company, The Nocturnals, and The Red Star. I negotiated all of these licenses, as well as the studio deal that led to us designing Warhammer Fantasy Roleplay, 2nd Edition for Games Workshop. I was also a creative director at Wizards of the Coast a decade ago and dealt with companies like Lucasfilm and Blizzard in that time. I think it&apos;s fair to say I have a lot of experience in this arena.

Licensing in our industry happens when one company (or more rarely, one person) owns a media property of some sort (books, movies, comics, etc.) and another company wants to create games based on it. In the early days of tabletop gaming, there was a lot of naivety about trademarks and copyrights. TSR, for example, published a miniatures game called Warriors of Mars based on the Barsoom novels of Edgar Rice Burroughs. They had no license to do so, and sure enough the Burroughs estate contacted them. To avoid a lawsuit, TSR never reprinted the game. This sort of thing was not uncommon in the 70s. 

Today licensing is both more common and better understood in the game industry. When I first delved into it, there were lots of folks I could talk to who had done it before and were willing to give me advice. I do the same when people ask me. Such camaraderie is one of the nice things about the gaming biz.
 
So how does it all work? Well, the first thing you need to do is find out the right person or persons to talk to about licensing. In some cases, this is easy. For A Song of Ice and Fire, I just e-mailed George R.R. Martin one day and started a dialog. For small companies you can usually go to an owner or president. Larger companies will have dedicated licensing people. 

Once you have the ear of the right person, you need to make a proposal. This is a document that basically outlines the scope of the license as you see it and what your plans are. One thing to understand is that companies slice the rights up into many different component parts. If you try to get a license for just games, the cost would be absurdly high because &quot;games&quot; is far too broad a category. You need to figure out the type of game you want to do (RPG, boardgame, card game, video game, etc.) and ask for those rights. The more different types of rights you try to scoop up, the more expensive the license will be.

Sometimes a company will have standard terms for a license as far as money goes, but more commonly this is something you&apos;ll have to propose and then negotiate about. Typically, a license requires an advance and royalties. The advance is money up front that proves you are serious, and then the royalties are the percentage of your sales you pay to them in exchange for the license. It&apos;s called an advance because you are pre-paying the first chunk of the royalties. Some licenses also have a guarantee. That&apos;s a minimum amount of money due over the term of the license. Guarantees can be dangerous because if the line does not perform to expectations, you can end up spending a lot more than the royalties due.
 
Another thing to negotiate is the length of the agreement. Most that I&apos;ve seen tend to start with two or three years and then have an additional period of a year or two that happens automatically as long as both parties are happy with the agreement. Some also have limits for how many products are covered. For DC Adventures, our license is specifically for four books. We tried to negotiate a broader license, but the advance involved was simply untenable for a company of our size. It is good to know your limits.

You should expect that negotiations are going to take time. There will be a lot of back and forth about the terms and that is something you don&apos;t want to rush. Key things to establish include the assets you get access to and how the approvals process is going to work. Of particular value in our business is the ability to use existing art assets. The Red Star was terrific because we got to fill a book with Christian Gossett&apos;s amazing art. With DC Adventures we get access to the DC&apos;s mammoth art archive. Art assets like this can save you tons of money down the road.
 
Approvals are a thorny area and one you need to be ready to deal with. Basically, the licensor is going to want to see everything (text, art, ads) you do before you print or release it. Sometimes this process is short and painless and other times it is long and arduous. It is, however, one of the prices you pay for having the license in the first place. Most boilerplate licenses have a clause in them that stipulates that a work is considered approved if no response is given within a certain amount of time. That clause is usually the first thing the licensors ask to remove as part of the negotiations. They don&apos;t want things they haven&apos;t approved getting out there without their review and it&apos;s hard to fault them for that. This doesn&apos;t make your cursing any less loud when you find out your GenCon release is now going to be a Christmas release though.
 
Once you have negotiated a deal that you feel comfortable with, make sure you get a lawyer to review the contract. I have learned to parse a certain amount of legalese over the years, but it&apos;s best to consult an expert when your company&apos;s future is on the line. You may be tempted to start working on the game material before the contract is signed. You shouldn&apos;t. Sometimes negotiations drag on and on and the deal never happens, or the handshake deal never gets to the contract stage. You don&apos;t want to sink a lot of effort into writing and designing material that can&apos;t be released because you never did get that license.
 
Once you have the license, you need to maintain the relationship. This means treating your licensors professionally and with respect. If you want to renew the license or get a good enough reputation to get another one, you need to be a good creative and business partner. Don&apos;t try to sneak things under the radar, don&apos;t throw a hissy fit because your idea got shot down, and don&apos;t talk smack about your licensor. Above all, realize that the money you&apos;re going to make for your licensor in this industry is not going to be some kind of big payday for them. Now most licensors understand this (and if they don&apos;t, you should educate them during the negotiation). Companies license their properties for tabletop games because they think it&apos;d be good marketing, or as fan service, or because they like games themselves. Just remember that you need them a lot more than they need you, so act like a professional, do the best work you can, and be faithful to the property. If you do it right, licensed games can be totally worth it. 

      
   </content>
</entry>

<entry>
   <title>Emerald City Knights Chapter 4: Sea Change (PDF)</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/02/emerald_city_knights_chapter_4.php" />
   <id>tag:greenronin.com,2012://1.827</id>
   
   <published>2012-02-09T18:47:45Z</published>
   <updated>2012-02-09T18:49:29Z</updated>
   
   <summary><![CDATA[This chapter picks up right where Chapter 3 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants &amp; Masterminds Third Edition rules. Emerald City Knights Chapter 4:...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="217" label="adventure" scheme="http://www.sixapart.com/ns/types#tag" />
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   <category term="517" label="Sea Change" scheme="http://www.sixapart.com/ns/types#tag" />
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   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/grr9204e.html"><img src="http://greenronin.com/images/product/GRR9204e_100.jpg" class="book100" align="right" border="0" alt="Emerald City Knights Chapter 4: Sea Change (PDF)" /></a>This chapter picks up right where <a href="http://www.greenronin.com/store/product/grr9203e.html">Chapter 3</a> left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the <i>Mutants &amp; Masterminds</i> Third Edition rules.</p>

<p><a href="http://www.greenronin.com/store/product/grr9204e.html"><i>Emerald City Knights Chapter 4: Sea Change</i></a> (PDF)</p>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Joseph D. Carriker, Jr.</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/02/ronin_round_table_joseph_d_car.php" />
   <id>tag:greenronin.com,2012://1.826</id>
   
   <published>2012-02-03T20:32:04Z</published>
   <updated>2012-02-03T20:49:23Z</updated>
   
   <summary>Hello, all. As the new kid hereabouts, Chris suggested that I take this opportunity to introduce myself to folks who may not know me. I&apos;ve been writing on a freelance basis in the role-playing game industry for about a decade,...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<img alt="Joseph D. Carriker, Jr." src="http://greenronin.com/images/joe.jpg" width="200" height="198" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />Hello, all. As the new kid hereabouts, Chris suggested that I take this opportunity to introduce myself to folks who may not know me.

I've been writing on a freelance basis in the role-playing game industry for about a decade, give or take a little here and there. I got my start with the birth of the d20 movement. My first published credit was fairly unorthodox, but definitely a sign of the times: Sword & Sorcery Studios' Relics & Rituals book, an open call sourcebook that was the second in a line of books that would eventually become the Scarred Lands setting (which I eventually ended up taking over as developer).

In the time since, I've done tons of work for White Wolf, and dipped my toe in a couple of other places, notably Wizards of the Coast and of course Green Ronin. Four years ago or so, I pretty much dropped off the freelancer map, going to work first for White Wolf as an in-house developer, and then for CCP North America.

Times being what they are, I'm back out in the world now, and happy to have found a home with Green Ronin as the Song of Ice & Fire Roleplaying line developer. I have some pretty tremendous shoes to fill, let me tell you: the work that Rob Schwalb, Steve Kenson and Chris Pramas did on this system is fantastic, and I'm happy to be given a chance to help guide the vision of this line.

I admit to being a bit of a Song of Ice & Fire nerd, truth be told. I love George R.R. Martin's setting: the intricacies of it, the nuanced characters, the rich history that doesn't just sit there, but rears its head again and again. It is quite literally a dream come true to be able to help shepherd the line for Green Ronin.

My duties are the same as other developers: generating outlines for new books, hiring writers, editing their manuscripts, putting together art notes for the art department, and generally getting the manuscript ready to be handed over to production for layout. Once a pre-print PDF of the book is ready, I help go through it for mistakes, omissions, or just things that looked better as a word processor document, but definitely need tweaking when it's been put together as a real book.

I'm also pretty active on the Green Ronin forums, answering questions, offering suggestions for game play, and thoroughly enjoying the write-ups our fantastic players provide of their home games. I admit that I'm the sort of developer who gives other industry professionals a bad name: I don't mind hearing about other peoples' games, particularly those that are in a setting I'm working on. Fair warning, though: what is good for the goose is good for the gander. I may just subject you to my own home game stories, too.

At the current time, I'm helping get some of the line's previous products ready for production. Most of the hard work has already been done on these; I'm just helping spot mistakes that need fixing, and implementing errata here and there for new printings. I've done the final development work on the Night's Watch (again, following in the footsteps of a masterful predecessor, in this case the irredoubtable Jim Kiley).

But with the upcoming Chronicle System PDFs, and further sourcebooks (and even a boxed set!), I'm looking forward to moving the vision of the line forward and more than anything else, continuing to create a fantastic system that our players and fans can get hours of fun out of.]]>
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Power Profile: Summoning Powers</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/02/mutants_masterminds_power_prof_3.php" />
   <id>tag:greenronin.com,2012://1.825</id>
   
   <published>2012-02-01T17:26:47Z</published>
   <updated>2012-02-01T17:29:22Z</updated>
   
   <summary><![CDATA[Why do all of the difficult and dangerous work yourself when you can summon up someone&mdash;or something&mdash;else to do it for you? Summoning Powers are all about agents, non-player characters called up by Summon effects, and what you can do...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://www.greenronin.com/store/product/grr9304e.html"><img src="http://www.greenronin.com/images/product/GRR9304e_100.jpg" class="book100" align="right" style="margin-left: 10px; margin-bottom: 10px;" border="0" alt="Mutants &amp; Masterminds Power Profile: Summoning Powers"></a>Why do all of the difficult and dangerous work yourself when you can summon up someone&mdash;or some<i>thing</i>&mdash;else to do it for you? <b>Summoning Powers</b> are all about <i>agents,</i> non-player characters called up by Summon effects, and what you can do with them. It covers conventional minions from infernal demons to animated machines but also powers like duplication, combined forms, empowering, and anatomic separation! The power really is &quot;all in your mind&quot;! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

<a href="http://www.greenronin.com/store/product/grr9304e.html">Mutants & Masterminds Power Profile: Summoning Powers</a>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Nicole Lindroos</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/ronin_round_table_nicole_lindr.php" />
   <id>tag:greenronin.com,2012://1.824</id>
   
   <published>2012-01-28T02:55:37Z</published>
   <updated>2012-01-28T03:19:00Z</updated>
   
   <summary>If you&apos;ve been following along with our installments of the Ronin Round Table, you&apos;ve gotten a glimpse at what several of our creative staffers do on a day-to-day basis and how we go about moving ideas into rules, stories, and...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="10" label="green ronin" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="515" label="Nicole Lindroos" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="502" label="Round Table" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      If you&apos;ve been following along with our installments of the Ronin Round Table, you&apos;ve gotten a glimpse at what several of our creative staffers do on a day-to-day basis and how we go about moving ideas into rules, stories, and pictures that fire the imaginations of our fans. Today I&apos;m here to reveal a little more about what goes on behind the scenes of a company like Green Ronin that functions without a central office and spans several time zones. My name is Nicole Lindroos and I am Green Ronin&apos;s General Manager.

In a larger company a General Manager might oversee a lot of other people and coordinate between different departments while tossing off industrial-strength buzzwords but, thankfully, Green Ronin isn&apos;t that kind of a company.  My duties can best be described as taking on those inspiration-dampening tasks that might weigh down our creative staff, keeping an eye on strategic development and greasing the cogs and wheels of the business.  

One of my favorite duties, and one that is particularly on my mind at this time of year, is convention planning. This is the season of convention deadlines, many of which overlap and it&apos;s my responsibility to make certain they don&apos;t get overlooked lest we find ourselves without a booth or locked out of the hotel reservation system for an out of town show. The king of convention appearances for Green Ronin has always been Gen Con because we bring in every employee (and some of our most trusted freelancers) and believe it or not, deadlines for the show in August are already flying past by the time January rolls around. Booth payments are due, badge request deadlines are coming up, event registration is open, reservations for hotels will have to be made in the next few weeks and to meet those deadlines I need to have answers to questions. Since we have to pay for the booth, we must decide how big a space we&apos;re going to need. That means we have to have an idea of how much product we&apos;re going to have on hand, how many tables we&apos;re going to want for demonstrations and which games we&apos;ll be demonstrating in the booth. Will we have company-sponsored games listed in the program book? If so, we need to know which games and who will run them. What will our slate of seminars be and which staff members will be participating? For Gen Con in particular there are a lot of little pieces that all need to be fit together to make sure the whole thing comes off as planned but we&apos;ll have to do essentially the same thing for several events on our schedule every year.

In the same way that our creative staff puzzles over the right stats for The Joker or whether those new Dragon Age backgrounds unbalance character creation, I&apos;m the Ronin you&apos;ll generally find hiding out behind the scenes &quot;statting out&quot; our convention attendance. And making sure payroll is covered. And helping track down that mail order that never made it to Norway. And banning spammers from our message boards. And adjusting the inventory reports to account for products damaged in shipment. And... well, you get the idea. 
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Power Profile: Mental Powers</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/mutants_masterminds_power_prof_2.php" />
   <id>tag:greenronin.com,2012://1.823</id>
   
   <published>2012-01-27T22:14:48Z</published>
   <updated>2012-01-27T22:18:09Z</updated>
   
   <summary><![CDATA[Think all super-powers are physical? Think again... Mental Powers delves into the extraordinary abilities of the mind, from mind-reading and clairvoyance to astral projection and various mental tricks and attacks. Learn how to apply the &quot;mind&quot; descriptor and create powers...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://www.greenronin.com/store/product/grr9303e.html"><img src="http://www.greenronin.com/images/product/GRR9303e_100.jpg" class="book100" align="right" style="margin-left: 10px; margin-bottom: 10px;" border="0" alt="Mutants &amp; Masterminds Power Profile: Mental Powers"></a>Think all super-powers are physical? Think again... <b>Mental Powers</b> delves into the extraordinary abilities of the mind, from mind-reading and clairvoyance to astral projection and various mental tricks and attacks. Learn how to apply the &quot;mind&quot; descriptor and create powers focused on it and handle everything from possession to mind-switching. The power really is &quot;all in your mind&quot;! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

<a href="http://www.greenronin.com/store/product/grr9303e.html">Mutants & Masterminds Power Profile: Mental Powers</a>]]>
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Power Profile: Armor Powers</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/mutants_masterminds_power_prof_1.php" />
   <id>tag:greenronin.com,2012://1.822</id>
   
   <published>2012-01-20T19:06:56Z</published>
   <updated>2012-01-20T19:08:40Z</updated>
   
   <summary>Sometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="22" label="<![CDATA[M&amp;M]]>" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="370" label="mutants &amp; masterminds" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="4" label="PDF" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="513" label="Power Profile" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://www.greenronin.com/store/product/grr9302e.html"><img src="http://www.greenronin.com/images/product/GRR9302e_100.jpg" class="book100" align="right" style="margin-left: 10px; margin-bottom: 10px;" border="0" alt="Mutants &amp; Masterminds Power Profile: Armor Powers"></a>Sometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to defenses, movement and propulsion to utilities like communications and sensors, everything you need to create your own super-suits. In some cases, clothes really do make the (super-)man! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

<a href="http://www.greenronin.com/store/product/grr9302e.html">Mutants & Masterminds Power Profile: Armor Powers</a>]]>
      
   </content>
</entry>

<entry>
   <title>Green Ronin in 2012</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/green_ronin_in_2012.php" />
   <id>tag:greenronin.com,2012://1.821</id>
   
   <published>2012-01-17T17:24:56Z</published>
   <updated>2012-01-17T18:18:12Z</updated>
   
   <summary>It&apos;s January once again and that means it&apos;s time for me to talk about our plans for the new year. The good news is that we&apos;re in a better position than we were a year ago. Sales on our core...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[It's January once again and that means it's time for me to talk about our plans for the new year. The good news is that we're in a better position than we were a year ago. Sales on our core lines are strong, product flow has been improved, and we hired three new people in the fourth quarter of 2011. We are kicking off 2012 with a bigger staff that we've ever had before and a plethora of projects to keep us busy and you gaming all year long. So let me get right to it!

<strong>Dragon Age and the Adventure Game Engine</strong>

I'll start with a game near and dear to my heart:<a href="http://greenronin.com/dragon_age/"> Dragon Age</a>. We are currently putting together Set 3, which covers levels 11-20 of play. As with Set 2, we'll be doing a public playtest of the Set 3 mechanics (I hear those are all the rage these days!). Will Hindmarch is preparing files for that as we speak, and that should begin by month's end. In the meantime, you can check out the sweet Set 3 cover I've included in this article. We'll be following up Set 3 with another adventure collection called The Deep Roads. This will be similar in format to Blood in Ferelden, but with an underground theme. 

<img alt="DA3_box_front_450.jpg" src="http://greenronin.com/images/DA3_box_front_450.jpg" width="450" height="565" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />

In addition to these print products, we will be supporting Dragon Age with a series of short PDFs. If you liked the free <a href="http://greenronin.com/2011/11/faces_of_thedas_tallis.php">Tallis dowloadable content</a> (DLC) that we featured a couple of month back, you'll like these. They'll feature new NPCs, monsters, treasure, and so on. The next one will be the Wyvern, a nasty monster for your game that's a cool 99 cents. We also plan to release some PDFs for the Adventure Game Engine (the system that power Dragon Age) with similar content but not tied to the Dragon Age setting. 

Speaking of AGE, I should mention that we are working on a new game that uses the Adventure Game Engine. We know folks want to see more AGE material and believe me, we have plans. We are working on a new game and a new world. This is not a license, but a property we are developing ourselves. We'll be developing it throughout this year but the new game won't actually release until 2013. This year our priority is finishing the core rule sets for Dragon Age. 

<strong>A Song of Ice and Fire Roleplaying (SIFRP)</strong>

I think it's fair to say that 2011 was a great year for fans of A Song of Ice and Fire. A Dance with Dragons was released, HBO's excellent Game of Thrones TV show debuted, and our <a href="http://www.greenronin.com/store/product/grr2706.html">SIFRP Chronicle Starter</a> was released in time for the holidays. This confluence of events lead to a big spurt of SIFRP sales and it soon became clear that by 2012 we'd be out of core rulebooks. We could have just reprinted but the rising tide of Ice and Fire enthusiasm argued for something grander.

This May we'll be releasing "A Game of Thrones Edition" of A Song of Ice and Fire Roleplaying. This takes the existing core rulebook and appends the entirety of the Peril at King's Landing adventure. This will give you all the rules and a full adventure in one glorious 320 page, full color package. We've commissioned a new cover from Michael Komarck that we're expecting any day now. We also replaced a dozen pieces of interior art, and of course we're fixing errata and such. If you already have SIFRP, there's no need to panic. Nothing major is changing in the rules and you don't have to re-buy them. We just want to take the opportunity to make our core rulebook bigger and better. And having a sexy new book to sell during season 2 of the TV show is no accident. 

We'll be following that up this summer with The Night's Watch. Yes, it's a full sourcebook about the black clad heroes who hold the Wall. The book includes rules and advice on running a Night's Watch campaign, as well as providing the order's history, organization, personalities, and so on. Then later in the year we'll be doing a SIFRP Starter Set aimed at introducing the game to new players and gamers. As awesome as the new edition of SIFRP is going to be, it's not the sort of thing you want to drop in a newbie's lap and say, "Here, read this!" With all the attention the novels and TV show are getting, we want to have an accessible entry point to SIFRP and that'll be the Starter Set.

Another thing the "A Game of Thrones Edition" lets us do is name the game's system. We've dubbed it the Chronicle System and Hal Mangold is designing a logo for it. This will allow us to release material that is useable with the rules but not specific to Westeros. As with the AGE DLC, you'll see a series of Chronicle System PDFs this year that expand the rules in different ways. You can use these options in your SIFRP game if you like or use the rules in other settings.

<strong>Mutants & Masterminds and DC Adventures</strong>

The year is starting off right for the World's Greatest Superhero RPG. The <a href="http://www.greenronin.com/store/product/grr5503-gmg.html">Gamemaster's Guide</a> for <a href="http://www.greenronin.com/store/product/grr5501.html">Mutants & Masterminds Third Edition</a> is in stores this week. We also just wrapped up the Threat Report series with the<a href="http://greenronin.com/2012/01/mutants_masterminds_threat_rep_51.php"> free Atom Family PDF</a>, and started a new PDF series last week called <a href="http://www.greenronin.com/store/product/grr9301e.html">Power Profiles</a>. In each Power Profile, Steve Kenson takes a look at a particular type of super-power in Mutants & Masterminds game terms, and presents of plethora of ready-built powers and options you can choose from. These are a steal at 99 cents, as they make creating themed characters much easier. 

The next print product for Mutants & Masterminds is the Threat Report. This collects all the PDFs of that series along with a few additional villains to challenge your super-heroes. Then this summer we'll be releasing our new setting for Mutants & Masterminds: Emerald City. We had previously announced this title as a softcover book but we decided that wouldn't do it justice. We're thus upgrading it a full boxed set with multiple books and a poster map. Emerald City is a great place to kick off a new campaign. It's also in the "Freedomverse," so it's fully compatible with our previous Freedom City books. 

We're rounding out the year in Mutants & Masterminds with a mysterious October release. We'll have more to say about this later. We believe you'll find it more treat than trick.

Last but by no means least is DC Adventures. As you know, our license with DC was for four books only. Two have been published already (the<a href="http://www.greenronin.com/store/product/grr5001.html"> Hero's Handbook</a> and <a href="http://www.greenronin.com/store/product/grr5002.html">Heroes & Villains Volume I</a>). The remaining two should come out this year. Heroes & Villains Volume II is in for approvals now and we're shooting for a March release. The last book, Universe, is scheduled for this Fall. 

With all of our licensed material, the thing to remember is that we don't control the approvals process and this can affect our release dates. We do our best and so do our partners but sometimes patience is required. We'll keep you updated as the year progresses. 

<strong>Let's Game!</strong>

I hope you enjoyed this overview of our 2012 plans and that you're as excited as we are about what's coming up. We have other irons in the fire as well, so expect more announcements as the year progresses. You can find news here, or on Twitter and Facebook. I've <a href="http://www.greenronin.com/phpBB2/viewtopic.php?f=28&t=10439">started a thread</a> on our forums where I'll be fielding questions. Stop on by if you have something you'd like to ask. 

I'll be playing A Song of Ice and Fire Roleplaying tonight and I hope you all are gaming this week too. If the world is going to end, I'm going out with dice in my hands! 


Chris Pramas
President
Green Ronin Publishing
]]>
      
   </content>
</entry>

<entry>
   <title>Chris Pramas Interview at RPG Geek</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/chris_pramas_interview_at_rpg_.php" />
   <id>tag:greenronin.com,2012://1.820</id>
   
   <published>2012-01-16T18:04:59Z</published>
   <updated>2012-01-16T18:13:41Z</updated>
   
   <summary>The fine people at RPG Geek have published an extensive interview with Green Ronin president Chris Pramas. Topics are far ranging, from formative gaming experiences to favorite designers to rancid ham (what?). There&apos;s also a teaser about the development of...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[The fine people at RPG Geek have published an <a href="http://rpggeek.com/blogpost/7240/chris-pramas-is-a-brontosaurus">extensive interview </a>with Green Ronin president Chris Pramas. Topics are far ranging, from formative gaming experiences to favorite designers to rancid ham (what?). There's also a teaser about the development of the Adventure Game Engine. Peer into the brain of Pramas if you dare! ]]>
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Power Profile: Fire Powers</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/mutants_masterminds_power_prof.php" />
   <id>tag:greenronin.com,2012://1.819</id>
   
   <published>2012-01-13T18:40:28Z</published>
   <updated>2012-01-13T18:47:10Z</updated>
   
   <summary><![CDATA[FIRE! Maybe not something to shout in a crowded theater, but a major source of super-powers. In the inaugural entry in our new Power Profiles series, we spark things off with a look at real &quot;Fire Power,&quot; from hurling blasts...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://www.greenronin.com/store/product/grr9301e.html"><img src="http://www.greenronin.com/images/product/GRR9301e_100.jpg" class="book100" align="right" style="margin-left: 10px; margin-bottom: 10px;" border="0" alt="Mutants &amp; Masterminds Power Profile: Fire Powers"></a>FIRE! Maybe not something to shout in a crowded theater, but a major source of super-powers. In the inaugural entry in our new Power Profiles series, we spark things off with a look at real &quot;Fire Power,&quot; from hurling blasts of flame to fiery auras, rocket-powered flight, transforming into a being of fire or summoning them to do your bidding. This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

<a href="http://www.greenronin.com/store/product/grr9301e.html">Mutants & Masterminds Power Profile: Fire Powers</a>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Steve Kenson #2</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/ronin_round_table_steve_kenson2.php" />
   <id>tag:greenronin.com,2012://1.818</id>
   
   <published>2012-01-06T19:43:47Z</published>
   <updated>2012-01-06T19:47:57Z</updated>
   
   <summary>&quot;What&apos;s it like working in the RPG industry?&quot; This is a common question. It&apos;s also one that&apos;s difficult to answer, since the experience of &quot;the industry&quot; varies from company to company and working for Green Ronin is different (one imagines)...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<em>"What's it like working in the RPG industry?" </em>

This is a common question. It's also one that's difficult to answer, since the experience of "the industry" varies from company to company and working for Green Ronin is different (one imagines) from working for Wizards of the Coast, Paizo Publishing, Steve Jackson Games, or any number of other publishers.

For one thing, those companies all have centralized offices where people come to work, whereas Green Ronin (as Chris Pramas<a href="http://greenronin.com/2011/12/ronin_roundtable_pramas_2.php"> discussed in a previous Ronin Round Table</a>) is a distributed company, operating primarily online and collaborating across the country and four time zones. Green Ronin also has both full- and part-time employees, unlike many RPG companies which are either full-time or strictly part-time endeavors.

So what does a typical work day for me look like? I get up fairly early to go over my morning emails and messages with my coffee, answering any that require an immediate response, and flagging others for later while putting together my to-do list for the day.

Then it's off to the gym, since I find working out in the morning keeps me on-schedule and helps me to focus during the day. Once I've worked out, showered, and changed, I'm back at my desk by mid-morning to begin digging into the actual work of the day. I tend to start with writing time, when I'm at my freshest and I've had time to mull things over. (I find I get a lot of ideas at the gym or even in the shower that have me eager to get to work by the time I'm back at my desk.) I'll typically write or design through to lunchtime, when I'll take a break, although I've been known to eat my lunch at my desk while going through emails and such again, or just reading Facebook and message boards (not the best eating habit, I'll admit, but I'm working on it). Finished drafts go into our company Dropbox for the developer to look at and mark up for revision.

In the afternoon, I'll keep writing, if that's the priority for the day, or I'll shift gears to do some editing, either going over previous drafts or entering corrections. Editing is one of the only tasks I still do with paper and pen, since it's the most effective means for me to notice corrections and note them. I've done some proofreading of PDFs on my iPad, which is the closest virtual experience to editing hardcopy, but I still tend to work with stacks of printouts when it comes time to do serious revisions. So much for the "paperless office"! Rather than editing my own work I might also do an edit pass or development on another piece, particularly if one of our developers needs a hand.

Afternoon tends to be time for phone calls and such as well, if they're necessary, just because other parts of Green Ronin are on the opposite coast and hours behind East Coast Time. Still, we do most of our corresponding via email, which is easier to manage unless there's need for a lengthy discussion or an immediate response.

As the afternoon wears on towards dinner-time, I tend to "wind down" with the more mundane "paperwork" tasks, including things like data-entry (putting stat blocks into Hero Lab for M&M products, for example) and answering low-priority emails from earlier in the day. This is the sort of less intensive stuff that makes a good wrap-up, although my days don't always end at 5:00 PM. More often than not, after dinner I'll be back at my desk for an hour or so, either putting in a bit more writing or editing work, or handling follow-ups from communications earlier in the day. Remember, my West Coast colleagues are just getting into the most productive parts of their afternoon when I'm wrapping up for the evening! The occasional evening or weekend afternoon, I'll be on Skype for a company-wide conference call where we can catch up on what's going on and talk over things more easily than back-and-forth emails.

Of course, that's just a "typical" day and one of the advantages of telecommuting for a company like Green Ronin is there's no time clock and fairly few scheduled meetings. So if I need to take off to run some errands in the middle of the day, I do. Likewise, if I need to work late to ensure something gets done in time for a hand-off to development or production, I do that, too. So long as things get done, there's very little of "management" looming over our shoulders. I think it's an arrangement that suits me and my fellow Ronins; like the name says, we're independent types who like being our own "masters"!
]]>
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Threat Report #51: The Atom Family (Free PDF)</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2012/01/mutants_masterminds_threat_rep_51.php" />
   <id>tag:greenronin.com,2012://1.817</id>
   
   <published>2012-01-04T19:32:26Z</published>
   <updated>2012-01-04T19:37:03Z</updated>
   
   <summary>Think your family is strange? Imagine if your little brother could read minds and kept a teleporting pet monkey from space, or if your grampa was a disembodied floating head, holographically projected from a computer. That&apos;s just everyday life for...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://www.greenronin.com/store/product/grr9151e.html"><img src="http://greenronin.com/images/product/GRR9151e_100.jpg" align="right" border="0" class="book100" alt="Mutants & Masterminds Threat Report #51: The Atom Family (Free PDF)" /></a>Think your family is strange? Imagine if your little brother could read minds and kept a teleporting pet monkey from space, or if your grampa was a disembodied floating head, holographically projected from a computer. That's just everyday life for the world-famous Atom Family, explorers and adventurers with a long history. For them, challenging the unknown and saving the world are &quot;the family business&quot;! This free PDF product is for Mutants & Masterminds Third Edition.

<a href="http://www.greenronin.com/store/product/grr9151e.html">Mutants & Masterminds Threat Report #51: The Atom Family (Free PDF)</a>]]>
      
   </content>
</entry>

<entry>
   <title>&apos;Tis the Season for Marshmallows...and Dragons!</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2011/12/tis_the_season_for_marshmallow.php" />
   <id>tag:greenronin.com,2011://1.816</id>
   
   <published>2011-12-25T19:15:08Z</published>
   <updated>2011-12-25T19:32:34Z</updated>
   
   <summary>Happy Holidays from everyone at Green Ronin Publishing! We hope you have a great time with family, friends, and of course your favorite games. We are closed until the new year. In January Chris Pramas will give his annual Message...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Web Updates" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://greenronin.com/assets_c/2011/12/Happy_Holidays_GR2011-40.php" onclick="window.open('http://greenronin.com/assets_c/2011/12/Happy_Holidays_GR2011-40.php','popup','width=864,height=648,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://greenronin.com/assets_c/2011/12/Happy_Holidays_GR2011-thumb-450x337-40.jpg" width="450" height="337" alt="Happy_Holidays_GR2011.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a>Happy Holidays from everyone at Green Ronin Publishing! We hope you have a great time with family, friends, and of course your favorite games.

We are closed until the new year. In January Chris Pramas will give his annual Message from the President, in which many 2012 plans will be revealed. See you then!

Thanks once again to the talented Ramsey Hong for the GR holiday card art. It's a treat every year. ]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Will Hindmarch</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2011/12/ronin_round_table_will_hindmar.php" />
   <id>tag:greenronin.com,2011://1.815</id>
   
   <published>2011-12-23T22:00:00Z</published>
   <updated>2011-12-23T22:04:45Z</updated>
   
   <summary> So, here I am, neck deep in manuscripts for the Dragon Age RPG&apos;s third boxed set. We affectionately call it, simply, &quot;Set 3.&quot; Wherever I look, I see new spells and monsters, new player character options, and the shadow...</summary>
   <author>
      <name>Will Hindmarch</name>
      
   </author>
   
   <category term="244" label="hindmarch" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="502" label="Round Table" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<img alt="Hindmarch.jpg" src="http://greenronin.com/Hindmarch.jpg" width="200" height="542" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />
So, here I am, neck deep in manuscripts for the Dragon Age RPG's third boxed set. We affectionately call it, simply, "Set 3." Wherever I look, I see new spells and monsters, new player character options, and the shadow cast by still-in-development new mechanics. 

I can hardly wait to get all this new material into your hands, but I have to wait. We need to hone these things, need to sharpen them to finer points, before we can put them out in the field for this set's upcoming open-beta playtest. Truth be told, though, I can't wait that long. The new year is right around the corner and the open-beta playtest looms in January.

This part still makes me anxious--I love that it makes me anxious--even after years of developing RPGs and print products. Set 3 burgeons, taking on the clear and distinct shape of a Dragon Age RPG boxed set, and as it does the truth starts to sink in for me: I'm not just playing with the Dragon Age RPG anymore. I'm working on it. I'm a ronin now.

In last week's Ronin Round Table, Chris shared some details from behind the scenes at Green Ronin HQ. It's true that Green Ronin doesn't have a dedicated loft space somewhere where we gather for lunch-time gaming sessions, miles be damned, but the Green Ronin HQ and the culture that infuses it do reflect the dedication and the joy of the company.

It was clear the first time I visited GR HQ, as a friend and a fan. Inspirations for Green Ronin work and play were on every shelf: familiar games, classic games, history books, more. Awards earned for earlier projects were displayed on a stairwell landing, just as they're displayed in the foyer of dedicated office spaces. We played a session of the Dragon Age RPG at a kitchen table packed with friends both local and out of town, crowded with character sheets and glass tumblers, the room alive with laughter and rich descriptions of fantastic heroics.

I knew these were people I wanted to work with. We didn't just share a love of good food and great games in common, we shared something that sometimes feels rare in creative workplaces. 

I saw it on my first visit to HQ, I saw it at my first Green Ronin summit, earlier this year, and I saw it in a flurry of emails last week. Hal Mangold sent around a quick photo of prerelease copies of the Mutants & Masterminds Gamemaster's Guide that the printer had sent him. Another email popped up from another ronin admiring the look of the book. Another email popped up from another ronin, eager to get the book in hand. Even after all the books Green Ronin has produced, all the games and all the worlds, enthusiasm still shines when new works come out. The people of Green Ronin still love the moment when books become real, when our projects reach the audience, when our work becomes your play.

It's easy to be jaded. We're all sort of jaded, here and there, about this or that. We all have calluses where we've been burned before. But the enthusiasm of my fellow ronins is undeniable.

This is why I still get anxious--and why I love getting anxious--as projects become ever more real. It means I'm invested. As the files become a book or a box, my anxiety becomes joy. I love that transition.

Now, though, it's time for me to run. New files have come in for Set 3 and I can't wait to read them.
]]>
      
   </content>
</entry>

<entry>
   <title>A Holiday Treat: Free Faery&apos;s Tale Adventure</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2011/12/a_holiday_treat_free_faerys_ta.php" />
   <id>tag:greenronin.com,2011://1.814</id>
   
   <published>2011-12-21T23:36:37Z</published>
   <updated>2011-12-21T23:45:49Z</updated>
   
   <summary>The holidays are a time of giving, so please enjoy The Crystal Unicorn, a free adventure for Faery&apos;s Tale Deluxe. Authors Kevin L. Anderson and Cerys Rose Anderson put this adventure together on their own initiative and they&apos;ve done a...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="217" label="adventure" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="28" label="faery&apos;s tale" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="511" label="faery&apos;s tale deluxe" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="26" label="firefly games" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="56" label="free" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="509" label="FTD" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="3" label="pdf" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<a href="http://grfiles.game-host.org/gr_files/FT_TheCrystalUnicorn.zip"><img src="http://greenronin.com/images/product/FT_TheCrystalUnicorn_200.jpg" class="book200" align="right" border="0" alt="A Holiday Treat: Free Faery's Tale Adventure"></a>The holidays are a time of giving, so please enjoy The Crystal Unicorn, a free adventure for <i><a href="http://grfiles.game-host.org/gr_files/FT_TheCrystalUnicorn.zip">Faery's Tale Deluxe</a></i>. Authors Kevin L. Anderson and Cerys Rose Anderson put this adventure together on their own initiative and they've done a great job. They shared The Crystal Unicorn with us and now we're happy to share it with you. Thanks to Kevin and Cerys, and also to Patrick Sweeney of Firefly Games for making this holiday treat possible. Enjoy!]]>
      
   </content>
</entry>

</feed>

