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Green Ronin News Archive for December 2002
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December 31, 2002
As scooped on Valdier.com, Game Trade Magazine is going to be running a four-color preview of Freedom City in their January issue, and they've posted it as a PDF on their Web site. Happy New Year!
>> Freedom City Preview <<
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December 30, 2002
It's true! Even with all the Holiday Madness, we've found a spare moment to post a PDF of the Spaceship Zero character sheet for you.
>> SSZ Character Sheet <<
But wait... There's more!
The holidays make us all sentimental for good old fashioned independent roleplaying games like Ork! From the demented brain of Ork! author Todd Miller we bring you Mister Ork's Wild Ride! >> Mister Ork's Wild Ride <<
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December 23, 2002
As scooped in our Mutants & Masterminds forum by Super Unicorn's own Sean Glenn, SU have posted Freedom City art preview on superunicorn.com.
>> Freedom City Art Preview <<
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December 20, 2002
You can admit it--you have no idea how the Deconstitutor works, where the Bendall Field Generator is located on Spaceship Zero, or how to shoot the ship's tactical weapons (don't worry about that last one--there aren't any!). We're here to help, with the Spaceship Zero Technical Manual, in handy PDF format.
>> Spaceship Zero Technical Manual <<
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December 18, 2002
ENWorld house reviewer Simon Collins has posted a review of Mutants & Masterminds. In it he writes:
"M&M takes a step forward with the use of the OGL. I wonder if aspects such as class, attacks of opportunity, and hit points, missing from M&M, will also be missing from 4e when it eventually arrives. It might be worth running a game or two of M&M even if you're not into superhero RPG's, just to get a feel for whether these rule changes improve the game for other genres. I liked the simplicity of the ruleset, felt it covered everything a rulebook should (note that this is a rulebook, not an accessory), the presentation was appropriate, and the advice allowed the GM flexibility and the players, choice. Superb 5/5"
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December 17, 2002
Since Spaceship Zero is about to hit store shelves, we thought we'd tantalize you with some more art from its pages. Get your blaster charged up, doublecheck that the superintelligent monkey zipped up her spacesuit correctly, and prepare to blast off, space cadet!
>> Spaceship Zero Art Gallery <<
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December 16, 2002
No, that's not a typo--we've fixed some more things in the Mutants & Masterminds character sheet, and have replaced the one you've already downloaded with the new new-and-improved version.
>> Mutants & Masterminds Updated Character Sheet <<
Dave McAlister has posted a review of Ultramodern Firearms d20 to Modus Operandi, his site devoted to the d20 Modern, Spycraft, Top Secret, Top Secret/S.I., and James Bond 007 rpgs. He writes: "An extremely well written supplement, Ultramodern Firearms d20 will be of instant use to all d20 Modern players. Its price compares favourably with its main competition (Spycraft's Modern Arms Guide) and the addition of the damage conversion rule will no doubt be of interest to Spycraft players. Finally, the hardback format is a boon and will ensure that heavy use won't shorten the shelf life of the supplement." >> Read the Ultramodern Firearms d20 Review <<
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December 11, 2002
Since this time of year we find ourselves in a giving mood, we've had Super Unicorn whip up a revamp of the Mutants & Masterminds Character Sheet! This updated version incorporates fixes and suggestions made by you in our forums, and includes a third page just for Super-Powers and Gadgets. Enjoy!
>> Updated Mutants & Masterminds Character Sheet <<
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December 10, 2002
As advertised in the Mutants & Masterminds rulebook, we have now posted a PDF of the superhero stand-up counters found in the back of the book. Feel free to download them, print 'em out, fold 'em up, and partake of some 3D universe-savin' action. If you don't have M&M yet, well, now you have some cool 3D counters to print out and play with until you get your book.
>> Mutants & Masterminds Stand-up Character Counters <<
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December 8, 2002
We've found two reviews thus far of Mutants & Masterminds.
On RPG.net VecnaJr. writes:"All in all, Mutants & Masterminds is an extremely impressive package. It has flexible rules that make the d20 System work for supers, while retaining enough familiarity that any D&D fan should be able to pick up the game easily. Even if you don’t like the d20 System, you should check out M&M. While true to its roots, it also transcends them in some important ways. Not only that, but Mutants & Masterminds sets a new standard in art and graphic design. The only bad thing I can say about it is that I wish there were more! Freedom City can’t get here fast enough." Style: 5 (Excellent!) Substance: 5 (Excellent!) And on GameWyrd.com, WyrdMaster writes: "'The World’s Greatest Superhero RPG!' – that’s what it says on the front cover. The front cover is probably right." Reviewer's Rating: 10/10 [ Breathtaking ]
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December 5, 2002
With one new creature, two new prestige classes, and five new martial arts styles, this Web Preview of Plot & Poison proves how drow are even more evil than alliteration!
>> Plot & Poison PDF Preview <<
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